8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Parts and Events
Auditioning Audio Parts and Events
109
• Double-click with the Object Selection tool on an audio track, between the
left and right locator.
NOTE
You can use copy and paste or drag and drop in the Audio Part Editor to add events
to existing audio parts.
RELATED LINKS
Audio Part Editor on page 306
Auditioning Audio Parts and Events
Audio parts and events can be auditioned in the Project window with the Play tool.
PROCEDURE
1. Select the Play tool.
2. Click where you want playback to start, and keep the mouse button pressed.
Only the track on which you click is played back, starting at the click position.
NOTE
When auditioning, the Main Mix bus is used.
3. Release the mouse button to stop playback.
Adding Events to a Track
To add events to a track, do one of the following:
•Record.
• Drag and drop files on the track.
You can drag from the following locations: the desktop, the MediaBay and its
related windows, the Pool, the Find media dialog, another open Project
window, the Audio Part Editor, the Sample Editor (press [Ctrl]/[Command]
and drag to create an event of the current selection).
• Grab audio CD tracks and convert them to audio files.
•Use Copy and Paste on the Edit menu.
This allows you to copy all kinds of events between projects. You can also
copy events within the project, for example, from the Sample Editor.
• Draw marker or automation tracks.
For audio, MIDI, and instrument tracks, you can only draw parts.