5.0

9
Menu Reference
Audio menu
Process
Basically, you apply audio processing by making a selec-
tion and selecting a function from the Process submenu.
For details about the functions and parameters in the vari-
ous processing dialogs, use the Help button in the corre-
sponding dialog.
Hitpoints
This submenu relates to Cubase AI’s special Hitpoint de-
tection functions. This is a special feature that detects tran-
sient attacks in audio material and adds a type of marker, a
“hitpoint” at each attack. Once the hitpoints have been
correctly set, you can slice up the file which amongst other
things enables you to change the tempo without affecting
pitch.
The submenu contains the following items:
Advanced
The Advanced submenu contains the following items:
Events to Part
This allows you to create a part from selected audio
events.
Option Description
Envelope The Envelope function allows you to apply a volume en-
velope to the selected audio.
Fade In/Out Allows you to set fade-ins and fade-outs.
Gain Allows you to change the gain (level) of the selected au-
dio.
Merge
Clipboard
This function mixes the audio from the clipboard into the
audio selected for processing, starting at the beginning
of the selection.
For this function to be available, you need to have cut or
copied a range of audio in the Sample Editor first.
Noise Gate Scans the audio for sections weaker than a specified
threshold level, and silences them.
Normalize The Normalize function allows you to specify the desired
maximum level of the audio. It then analyzes the selected
audio and finds the current maximum level. Finally it sub-
tracts the current maximum level from the specified level,
and raises the gain of the audio by the resulting amount
(if the specified maximum level is lower than the current
maximum, the gain will be lowered instead). A common
use for normalizing is to raise the level of audio that was
recorded at too low an input level.
Phase Reverse Reverses the phase of the selected audio, turning the
waveform “upside down”.
Remove
DC Offset
This function will remove any DC offset in the audio selec-
tion. A DC offset is when there is too large a DC (direct
current) component in the signal, sometimes visible as the
signal not being visually centered around the “zero level
axis”. DC offsets do not affect what you actually hear, but
they affect zero crossing detection and certain processing,
and it is recommended that you remove them.
It is recommended that this function is applied to complete
audio clips, since the DC offset (if any) is normally present
throughout the entire recording.
Reverse Reverses the audio selection, as when playing a tape
backwards.
Silence Replaces the selection with silence.
Stereo Flip This function works with stereo audio selections only. It
allows you to manipulate the left and right channel in var-
ious ways.
Time Stretch This function allows you to change the length and
“tempo” of the selected audio, without affecting the pitch.
Option Description
Calculate
Hitpoints
Invokes the hitpoint calculation in the Sample Editor.
Create Audio
Slices from
Hitpoints
Slices the event according to the hitpoints and adjusts
the tempo of the loop to the current project tempo.
Create
Markers from
Hitpoints
Creates markers (on the Marker track) according to the
hitpoints.
Divide Audio
Events at
Hitpoints
Splits the event into several events, according to the hit-
points.
Remove
Hitpoints
This removes all hitpoints.
Option Description
Set Tempo
from Event
Adjusts the project tempo to the tempo detected in the
edited loop.
Close Gaps Applies time stretch to close the gaps between slices
(typically when the project tempo is lower than the loop
tempo).
Stretch to
Project Tempo
Stretches the selected event(s) to fit the project tempo.
Requires that hitpoints have been calculated for the
event(s).
Delete
Overlaps
Used when recording audio in Cycle Recording mode.
After editing the takes (composing a “perfect take” for ex-
ample), you can select Delete Overlaps to remove all
overlapped material.