12.0
Table Of Contents
- Table of Contents
- New Features
- Introduction
- Setting up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks via the Add Track Dialog
- Adding Tracks Using Track Presets
- Adding Tracks by Dragging Files from the MediaBay
- Exporting MIDI Tracks as Standard MIDI Files
- Removing Selected Tracks
- Removing Empty Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Automatically Assigning Colors to New Tracks/Channels
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Deselecting Tracks
- Duplicating Tracks
- Freezing Multiple Tracks
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- Events Display on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Auditioning Audio Parts and Events
- Scrubbing
- Selecting with the Object Selection Tool
- Select Submenu
- Removing Events
- Event Movement Options
- Renaming Events
- Event Resize Options
- Splitting Events
- Gluing Events
- Pasting Events
- Duplicating Events
- Repeating Events
- Fill Loop
- Moving the Contents of Events
- Inverting the Phase of Audio Events
- Muting Events
- Exporting MIDI Parts as MIDI Files
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- MixConsole Left Zone
- MixConsole Toolbar
- Fader Section
- Channel Racks
- Adding Track Pictures to MixConsole Channels
- Adding Notes to a MixConsole Channel
- Applying Channel Colors to Channel Controls
- Channel Latency Overview
- Channel Settings
- Keyboard Focus in the MixConsole
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Extracting Audio from Video File
- MediaBay and Media Rack
- Media Rack in Right Zone
- MediaBay Window
- Working with Volume Databases
- MediaBay Settings
- Automation
- VST Instruments
- Installing and Managing VST Plug-ins
- Track Quick Controls
- MIDI Remote
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI Devices
- MIDI Functions
- Transpose Setup Dialog
- Merging MIDI Events into a New Part
- Dissolve Part Dialog
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Changing the Ruler Display Format
- Zooming in MIDI Editors
- Using Cut and Paste
- Handling Note Events
- Handling Several MIDI Parts
- Controller Display
- Controller Lane Setup Menu
- Controller Lane Context Menu
- Controller Selection and Functions Menu
- Create Controller Lane Menu
- Adding Controller Lanes
- Displaying a Different Controller Event Type
- Setting up Available Continuous Controllers
- Saving Controller Lane Presets
- Editing Velocity Events
- Pitchbend Controller Lanes
- Adding Poly Pressure Events
- Adding Continuous Controllers
- Continuous Controllers and MIDI Automation
- Line Tool Modes
- Controller Event Editor
- Auto Select Controllers
- Moving Events in the Controller Display
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Deleting Note Events
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Common MIDI Editor Functions
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- VST System Link
- Video
- Key Commands
- Key Commands Dialog
- Assigning Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Resetting Key Commands
- Default Key Commands
- Add Track Category
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Zoom Category
- Setting up Tool Modifier Keys
- Customizing
- Optimizing Audio Performance
- Preferences
- Index
Snap Function
The Snap function helps you to nd exact positions when editing in the Project window. It does
this by restricting horizontal movement and positioning to certain positions. Operations affected
by
Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
● To activate/deactivate Snap, activate/deactivate Snap on the toolbar.
Snap to Zero Crossing
Splitting and resizing of audio events can lead to sudden amplitude changes that might cause
pops and clicks. To avoid this, activate Snap to Zero Crossing to snap to points where the
amplitude is zero.
●
To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
Snap Types Menu
You can select between different snap types to determine the snap point.
●
To open the Snap Type pop-up menu, click Snap Type on the toolbar.
The following snap types are available:
Grid
The snap points are set with the Grid Type pop-up menu. The options depend on the
primary time format.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Grid Relative
Events and parts are not magnetic to the grid. Rather, the grid determines the step
size for moving the events. This means that a moved event keeps its original position
relative to the grid.
For example, if an event starts at the position 3.04.01, with Snap set to Grid Relative
and Grid Type set to Bar, you can move the event in steps of one bar to the positions
4.04.01, 5.04.01, and so on.
NOTE
This only applies to dragging existing events or parts. When you create new events or
parts, this
Snap Type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts become
magnetic. This means that, if you drag an event to a position near the start or the end
of another event, it is automatically aligned with the start or end of the other event.
For audio events, the position of the snap point is also magnetic. This includes marker
events on the marker track.
Shue
Shue is useful when you want to change the order of adjacent events. If you have
two adjacent events and drag the
rst one to the right, past the second event, the two
events change places.
Project Window
Snap Function
68
Cubase AI 12.0.20