12.0

Table Of Contents
RELATED LINKS
Hitpoint Filters in the Hitpoint Section on page 367
Locating to Hitpoints in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE
Enable Automatic Hitpoint Detection is activated in the Preferences dialog (Editing—Audio
page).
PROCEDURE
1.
Select the audio track that contains the audio event for which you want to locate hitpoints.
2.
Perform one of the following actions:
Press Alt/Opt - N to navigate to the next hitpoint.
Press Alt/Opt - B to navigate to the previous hitpoint.
RESULT
The project cursor jumps to the respective hitpoint.
Slices
You can create slices from hitpoints, where each slice ideally represents an individual sound or
beat of the audio.
You can use these slices to change the tempo and the timing of the audio without affecting its
pitch and quality.
NOTE
Slices are created in the Sample Editor and edited in the Audio Part Editor.
Audio that meets the following characteristics is suitable:
Individual sounds have a noticeable attack.
The recording quality is good.
The recording is free of crosstalk signals.
The audio is free of smearing effects like delays, for example.
Slicing Audio
Slicing audio is useful if you want to change the tempo and the timing of the audio without
affecting its pitch and quality.
PREREQUISITE
The audio event is opened in the Sample Editor, and the hitpoints are set at the correct
positions.
NOTE
When slicing audio, all events referring to the edited clip are also replaced.
Hitpoints
Locating to Hitpoints in the Project Window
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Cubase AI 12.0.20