12.0

Table Of Contents
You can move a hitpoint by moving the mouse pointer on the vertical line that represents the
hitpoint and dragging to the left or to the right.
RELATED LINKS
Calculating Hitpoints on page 367
Editing Hitpoints Manually on page 369
Calculating Hitpoints
When you add an audio le to your project by recording or by importing, Cubase can
automatically detect hitpoints.
PREREQUISITE
Enable Automatic Hitpoint Detection is activated in the Preferences dialog (Editing—Audio
page).
PROCEDURE
1.
Import or record an audio le.
Cubase automatically detects hitpoints.
NOTE
If your audio le is very long, this may take a while.
2. Select the audio event in the Project window, and make sure the zoom factor is high
enough.
RESULT
The hitpoints calculated for the selected event are shown in the Project window.
AFTER COMPLETING THIS TASK
You can manually edit detected hitpoints or add further hitpoints in the Sample Editor.
RELATED LINKS
Editing - Audio on page 744
Editing Hitpoints Manually on page 369
Hitpoint Filters in the Hitpoint Section
Cubase can automatically detect and lter hitpoints.
For the automatic hitpoint detection to work, Enable Automatic Hitpoint Detection must be
activated in the Preferences dialog (Editing—Audio page). If the detection result does not meet
your expectations, you can adjust the hitpoint
ltering manually.
To lter hitpoints, open the audio event in the Sample Editor, and open the Hitpoints
section.
Hitpoints
Calculating Hitpoints
367
Cubase AI 12.0.20