12.0

Table Of Contents
Time Stretch Algorithms
In Cubase, time stretching algorithms are used for operations like the Time Stretch oine
process, or in the Sample Editor.
RELATED LINKS
Time Stretch on page 335
Sample Editor on page 348
Standard on page 338
Limitations on page 339
Standard
The Standard algorithm is optimized for CPU-ecient realtime processing.
The following presets are available:
Standard – Drums
For percussive sounds. This mode does not change the timing of your audio. If you use
it with certain tuned percussion instruments, you may experience audible artifacts. In
this case, try
Mix mode as an alternative.
Standard – Plucked
For audio with transients and a relatively stable spectral sound character like plucked
instruments.
Standard – Pads
For pitched audio with slower rhythm and a stable spectral sound character. This
minimizes sound artifacts, but the rhythmic accuracy is not preserved.
Standard – Vocals
For slower signals with transients and a prominent tonal character like vocals.
Standard – Mix
For pitched material with a less homogenous sound character. This mode preserves
the rhythm and minimizes the artifacts.
Standard – Custom
Allows you to set the time-stretching parameters manually.
Standard – Solo
For monophonic material like solo woodwind/brass instruments or solo vocals,
monophonic synths or string instruments that do not play harmonies. This mode
preserves the timbre of the audio.
Custom Warp Settings
If you select the Standard – Custom mode, a dialog opens where you can manually adjust the
parameters that govern the sound quality of the time stretching:
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Cubase AI 12.0.20