12.0

Table Of Contents
Direct Oine Processing
Direct Oine Processing allows you to instantly add audio processes to the selected audio
events, clips, or ranges, without destroying the original audio.
Applying oine effects is common practice in dialogue editing and sound design. Oine
processing has several advantages over applying real-time mixer effects:
The workow is clip-based. This allows you to apply different effects to events on the same
track.
The MixConsole can be kept clean from insert effects and parameter changes. This
facilitates subsequent mixing by another person, on a different system.
Less CPU load is used.
Direct Oine Processing allows you to undo any changes regarding audio processes. You can
always revert to the original version. This is possible because processing does not affect the
actual audio les.
If you process an event, a clip, or a selection range, the following happens:
A new audio le is created in the Edits folder within your project folder.
This le contains the processed audio, and the processed section of the audio clip refers to it.
The original le remains unaffected.
The unprocessed sections still refer to it.
All applied oine processing is saved with the project and can still be modied after reopening
the project.
Direct Oine Processing operations on the selected audio are persistent in project
backups.
Processing is always applied to the selection. The selection can include one or multiple events in
the Project window or in the Audio Part Editor, an audio clip in the Pool, or a selection range
on one or multiple events in the
Project window or in the Sample Editor. If a selection is shorter
than the audio le, only the selected range is processed.
If you select an event that is a shared copy and therefore refers to a clip that is used by other
events in the project, you can decide how to proceed:
Select Continue to process all shared copies.
Select New Version to process the selected event only.
NOTE
This only works if Open Options Dialog is selected for the On Processing Shared Clips setting in
the Preferences dialog (Editing—Audio page).
RELATED LINKS
Modifying Processes on page 330
Editing - Audio on page 744
Direct Oine Processing Workow on page 327
Direct Oine Processing Window on page 327
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Cubase AI 12.0.20