12.0

Table Of Contents
RELATED LINKS
Basic Recording Methods on page 204
Audio File Import on page 224
Importing Audio CD Tracks on page 227
Importing Audio from Video Files on page 229
MediaBay and Media Rack on page 408
Audio Part Editor on page 379
Sample Editor on page 348
Creating New Files From Events
An audio event plays a section of an audio clip, which, in turn, refers to one or more audio les
on the hard disk. However, you can create a new le that consists only of the section that is
played by the event.
PROCEDURE
1.
Select one or several audio events.
2.
Set up fade in, fade out, and event volume.
These settings will be applied to the new le.
3. Select Audio> Bounce Selection.
You are asked whether you want to replace the selected event or not.
4. Do one of the following:
To create a new le that only contains the audio in the original event, click Replace.
To create a new le and add a clip for the new le to the Pool, click No.
RESULT
If you clicked Replace, a clip for the new le is added to the Pool, and the original event is
replaced by a new event playing the new clip.
If you clicked No, the original event is not replaced.
NOTE
You can also apply the Bounce Selection function to audio parts. In that case, the audio of all
events in the part is combined to a single audio
le. If you select Replace when asked, the part is
replaced with a single audio event playing a clip of the new le.
RELATED LINKS
Event-Based Fades on page 243
Audio Files and Audio Clips
In Cubase, audio editing and processing are non-destructive.
When you edit or process audio in the Project window, the audio le on the hard disk remains
untouched. Instead, your changes are saved to an audio clip that is automatically created on
import or during recording, and that refers to the audio
le. This allows you to undo changes or
revert to the original version.
If you apply processing to a specic section of an audio clip, a new audio le that contains only
this section is created. The processing is applied to the new audio
le only, and the audio clip is
automatically adjusted, so that it refers both to the original le and to the new, processed le.
During playback, the program will switch between the original le and the processed le at the
Parts and Events
Events
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Cubase AI 12.0.20