11.0

Table Of Contents
NOTE
You can adjust the auditioning level with the miniature level fader on the toolbar. This does not
affect the regular playback level.
If you have activated Audition Loop before you audition, the following happens:
When you click Audition to audition a clip, the clip is repeated indenitely until you stop
playback by clicking
Audition or Audition Loop again.
When you click in the waveform image to audition, the section from the selected point to the
end of the clip is repeated indenitely until you stop playback.
Opening Clips in the Sample Editor
The Sample Editor allows you to perform detailed editing on the clip.
To open a clip in the Sample Editor, double-click a clip waveform icon or a clip name in the
Media column.
To open a certain region of a clip in the Sample Editor, double-click a region in the Pool.
You can use this to set a snap point for a clip, for example. When you later insert the clip
from the Pool into the project, the dened snap point allows it to be properly aligned.
RELATED LINKS
Adjusting the Snap Point on page 339
Sample Editor on page 324
Importing Media
The Import Medium dialog lets you import les directly into the Pool.
To open the dialog, select Media > Import Medium, or click Import on the Pool toolbar.
This opens a standard le dialog, where you can navigate to other folders, audition les, etc. The
following audio le formats can be imported:
Wave (Normal or Broadcast)
AIFF and AIFC (Compressed AIFF)
REX or REX 2
FLAC (Free Lossless Audio Codec)
MPEG Layer 2 and Layer 3 (MP2 and MP3 les)
Ogg Vorbis (OGG les)
Windows Media Audio (Windows only)
Wave 64 (W64 les)
The following characteristics are possible:
Stereo or mono
Any sample rate
NOTE
Files that have a different sample rate than the project sample rate are played back at the
wrong speed and pitch.
8 bit, 16 bit, 24 bit, 32 bit, 32 bit oat, or 64 bit oat
Various video formats
Pool
Working with the Pool
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Cubase AI 11.0.0