11.0

Table Of Contents
RESULT
The loop is indicated in blue in the ruler.
NOTE
The events are looped as long as the Loop button is activated and the Audio Part Editor is open.
RELATED LINKS
Setup Options on page 665
Audio Part Editor Toolbar on page 353
Scrub
In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that,
scrubbing works exactly as in the Project window.
RELATED LINKS
Scrubbing on page 138
Handling Several Parts
When you open the Audio Part Editor with several parts selected – all on the same track or on
different tracks – they might not all t in the editor window, which can make it hard to get an
overview of the different parts when editing.
Therefore, the toolbar features functions to make working with multiple parts easier and more
comprehensive:
The Currently Edited Part pop-up menu lists all parts that were selected when you opened
the editor, and lets you select which part is active for editing.
When you select a part from the list, it is automatically made active and centered in the
display.
NOTE
You can also activate a part by clicking on it with the Object Selection tool.
Edit Active Part Only lets you restrict editing operations to the active part only.
If you select Edit > Select > All with this option activated, all events in the active part are
selected, but not the events in other parts.
You can zoom in on an active part so that it is displayed in its entirety in the window by
selecting Edit > Zoom > Zoom to Event.
Show Part Borders can be used if you want to see clearly dened borders for the active part.
If this option is activated, all parts except the active one are grayed out, making the borders
easily discernible. There are also two markers in the ruler with the name of the active part,
marking its beginning and end. These can be moved freely to change the part borders.
It is possible to cycle between parts, making them active using key commands. In the Key
Commands dialog, there are two functions in the Edit category: Activate Next Part and
Activate Previous Part. If you assign key commands to these, you can use them to cycle
between parts.
RELATED LINKS
Key Commands on page 649
Audio Part Editor Toolbar on page 353
Audio Part Editor
Operations
360
Cubase AI 11.0.0