11.0

Table Of Contents
The mouse pointer changes to a double arrow and the tooltip Move Hitpoint is shown.
Moved hitpoints are locked by default.
7. To make sure that a hitpoint is not accidentally ltered out, lock it by pointing at it and
clicking.
The tooltip Lock Hitpoint is shown.
RESULT
The hitpoints are edited according to your settings.
NOTE
To reset a hitpoint to its original state, press Ctrl/Cmd - Alt/Opt until the tooltip Enable/Unlock
Hitpoints is shown and click.
RELATED LINKS
Hitpoint Filters in the Hitpoint Section on page 342
Locating to Hitpoints in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE
Enable Automatic Hitpoint Detection is activated in the Preferences dialog (Editing—Audio
page).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to locate hitpoints.
2. Perform one of the following actions:
Press Alt/Opt - N to navigate to the next hitpoint.
Press Alt/Opt - B to navigate to the previous hitpoint.
RESULT
The project cursor jumps to the respective hitpoint.
Slices
You can create slices from hitpoints, where each slice ideally represents an individual sound or
beat of the audio.
You can use these slices to change tempo and timing of the audio without affecting its pitch and
quality.
NOTE
Slices are created in the Sample Editor and edited in the Audio Part Editor.
Audio that meets the following characteristics is suitable:
Individual sounds have a noticeable attack.
The recording quality is good.
The recording is free of crosstalk signals.
The audio is free of smearing effects like delays, for example.
Hitpoints
Locating to Hitpoints in the Project Window
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Cubase AI 11.0.0