11.0

Table Of Contents
RESULT
The calculated hitpoints for the selected event are shown in the Project window.
NOTE
You can disable automatic hitpoint detection by deactivating Enable Automatic Hitpoint
Detection in the Preferences dialog (Editing—Audio page).
Hitpoint Filters in the Hitpoint Section
Cubase automatically detects and lters hitpoints. However, if the result does not meet your
expectations you can lter hitpoints manually.
To lter hitpoints, open the audio event in the Sample Editor and open the Hitpoints
section.
Threshold
Filters hitpoints by their peaks. Drag the slider to the right to discard hitpoints of
quieter crosstalk signals, for example.
Intensity
Filters hitpoints by their intensity. Drag the slider to the right to discard less intense
hitpoints.
Minimum Length
Filters hitpoints by their distance between two hitpoints. This option allows you to
avoid creating slices that are too short.
Beats
Filters hitpoints by their musical position. This option allows you to discard hitpoints
that do not t within a certain range of a dened beat value.
Editing Hitpoints Manually
It is crucial for any further editing that the hitpoints are set at the correct positions. Therefore, if
the automatic hitpoint detection does not meet your expectations, you can edit hitpoints
manually.
PREREQUISITE
The audio event is opened in the Sample Editor, and in the Hitpoints section, hitpoints are
ltered by their peak and/or intensity, by their distance, or by their musical position.
Hitpoints
Calculating Hitpoints
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Cubase AI 11.0.0