11.0

Table Of Contents
Hitpoints
Hitpoints mark musically relevant positions in audio les. Cubase can detect these positions and
create hitpoints automatically by analyzing onsets and melodic changes of the audio.
NOTE
All hitpoint operations can be performed in the Sample Editor window and in the lower zone
editor.
When you add an audio le to your project by recording or by importing, Cubase automatically
detects hitpoints. In the Project window, hitpoints are shown for the selected event, provided
that the zoom factor is high enough.
The hitpoint functions are available in the Hitpoints section of the Sample Editor.
You can use hitpoints for the following purposes:
Create slices of the audio
Slices allow you to change tempo and timing of the audio without affecting its pitch and
quality, or to replace or extract individual sounds from loops.
Quantize audio
Extract the groove from the audio
The timing is extracted from the audio and a groove map is created. You can use this groove
map to quantize other events.
Create markers from the audio
Create regions from the audio
Create events from the audio
Create MIDI notes from the audio
NOTE
Hitpoints work best with drums, rhythmic recordings, or loops.
Calculating Hitpoints
When you add an audio le to your project by recording or by importing, Cubase automatically
detects hitpoints.
PROCEDURE
1. Import or record an audio le.
Cubase automatically detects hitpoints.
NOTE
If your audio le is very long, this may take a while.
2. Select the audio event in the Project window and make sure the zoom factor is high enough.
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Cubase AI 11.0.0