11.0
Table Of Contents
- Table of Contents
- New Features
- Introduction
- Setting up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks via the Add Track Dialog
- Adding Tracks Using Track Presets
- Adding Tracks by Dragging Files from the MediaBay
- Exporting MIDI Tracks as Standard MIDI Files
- Removing Selected Tracks
- Removing Empty Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Automatically Assigning Colors to New Tracks/Channels
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Deselecting Tracks
- Duplicating Tracks
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- Events Display on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Auditioning Audio Parts and Events
- Scrubbing
- Selecting with the Object Selection Tool
- Select Submenu
- Removing Events
- Event Movement Options
- Renaming Events
- Event Resize Options
- Splitting Events
- Gluing Events
- Pasting Events
- Duplicating Events
- Repeating Events
- Fill Loop
- Sliding the Contents of Events
- Inverting the Phase of Audio Events
- Muting Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- MixConsole Left Zone
- MixConsole Toolbar
- Fader Section
- Channel Racks
- Adding Notes to a MixConsole Channel
- Applying Channel Colors to Channel Controls
- Channel Latency Overview
- Channel Settings
- Keyboard Focus in the MixConsole
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Extracting Audio from Video File
- MediaBay and Media Rack
- Media Rack in Right Zone
- MediaBay Window
- Working with Volume Databases
- MediaBay Settings
- Automation
- VST Instruments
- Adding VST Instruments
- VST Instrument Control Panel
- VST Instrument Selector
- Creating Instrument Tracks
- VST Instruments in the Right Zone
- VST Instruments Window
- VST Instruments Window Toolbar
- VST Instrument Controls
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls
- Installing and Managing VST Plug-ins
- Track Quick Controls
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI Devices
- MIDI Functions
- Transpose Setup Dialog
- Merging MIDI Events into a New Part
- Dissolve Part Dialog
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Changing the Ruler Display Format
- Zooming in MIDI Editors
- Using Cut and Paste
- Handling Note Events
- Handling Several MIDI Parts
- Controller Display
- Controller Lane Setup Menu
- Controller Lane Context Menu
- Controller Selection and Functions Menu
- Create Controller Lane Menu
- Adding Controller Lanes
- Displaying a Different Controller Event Type
- Setting up Available Continuous Controllers
- Saving Controller Lane Presets
- Editing Velocity Events
- Pitchbend Controller Lanes
- Adding Poly Pressure Events
- Adding Continuous Controllers
- Continuous Controllers and MIDI Automation
- Line Tool Modes
- Controller Event Editor
- Auto Select Controllers
- Moving Events in the Controller Display
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Deleting Note Events
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Common MIDI Editor Functions
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- VST System Link
- Video
- ReWire
- Key Commands
- Key Commands Dialog
- Assigning Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Resetting Key Commands
- Default Key Commands
- Add Track Category
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Zoom Category
- Setting up Tool Modifier Keys
- Customizing
- Optimizing Audio Performance
- Preferences
- Index
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
RELATED LINKS
Audio Connections on page 22
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available:
●
Externally by listening to the signal before it reaches Cubase.
●
Via Cubase.
●
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 188
Monitoring via Cubase on page 188
ASIO Direct Monitoring on page 189
Setting up MIDI
You must set up your MIDI equipment before you can use it in Cubase.
IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
Setting up Your System
Setting up MIDI
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Cubase AI 11.0.0