8.0
Included VST Instruments
Spector
255
On the Envelope page, the parameters for one of the four envelope generators is
shown at a time.
• You switch between the four envelopes in the section to the left.
Clicking on either of the four mini curve displays selects it and displays the
corresponding envelope parameters to the right.
• Envelope generators have four parameters: Attack, Decay, Sustain, and
Release (ADSR).
• You can set envelope parameters in 2 ways: by using the sliders or by clicking
and dragging the curve in the Envelope curve display.
You can also do this in the mini curve displays.
• By default, Envelope 1 is assigned to the master volume, and therefore acts
as an amplitude envelope. The amplitude envelope adjusts how the volume of
the sound changes from the time you press a key until the key is released.
If no amplitude envelope is assigned, there is no output.
• Envelope 2 is by default assigned to the Level parameter.
The Envelope parameters are as follows:
Attack
The attack phase is the time it takes from zero to the maximum value. How
long this takes is governed by the Attack setting. If the Attack is set to 0, the
maximum value is reached instantly. If this value is raised, it takes time before
the maximum value is reached. Range is from 0.0 milliseconds to 91.1
seconds.
Decay
After the maximum value has been reached, the value starts to drop. How long
this takes is governed by the Decay parameter. The Decay has no effect if the
Sustain parameter is set to maximum.
Sustain
Determines the level for the envelope after the Decay phase. Note that
Sustain represents a level, whereas the other envelope parameters represent
times.
Release
Determines the time it takes for the value to fall back to zero after releasing
the key. Range is from 0.0 milliseconds to 91.1 seconds.
Punch
If Punch is activated, the start of the decay phase is delayed a few
milliseconds, that is, the envelope stays at top level for a moment before
moving on to the decay phase. The result is a punchier attack similar to a
compressor effect. This effect is more pronounced with short attack and
decay times.