8.0
Included VST Instruments
LoopMash
198
The selected track holds the master loop. The rhythmic pattern of the LoopMash
output is governed by the master loop – that is, what you hear is the rhythmic
pattern of this loop.
On the left of each track, you find the similarity gain sliders. The further to the right
you move the similarity gain slider of a track, the more slices are played back from
this track.
Getting Started
To give you a first impression of what you can do with LoopMash, open the tutorial
preset.
PROCEDURE
1. In your host application, create an instrument track with LoopMash as the
associated VST instrument.
2. In the Inspector for the new track, click the Edit Instrument button to open
the LoopMash panel.
3. At the top of the plug-in panel, click on the icon to the right of the preset field
and select Load Preset from the pop-up menu.
4. The Presets browser opens, showing presets found in the VST 3 Presets
folder for LoopMash.
5. Select the preset called A Good Start…(Tutorial) 88.
The preset is loaded into LoopMash.
6. At the bottom of the panel, make sure that the sync button in the transport
controls is off, and start playback by clicking the play button.
7. Look at the 24 pads below the track section: the pad labeled Original is
selected. Select the pad named Clap.
A new loop is displayed on the second track in the track display, and you hear that
the snare drum sound of the first loop has been replaced with a handclap sound.
8. Select the pad labeled Trio, and then the pad labeled Section. Each time you
click, a new loop is added to the mash.
Note how the rhythmic pattern of the music stays the same, although an increasing
number of sounds is taken from the other loops.
9. Select other pads to find out how different parameter settings influence the
LoopMash output.
Some of the pads have the same label, for example, Original and Replaced. The
scenes that are associated with these pads form the basis for variations of that scene.
The variations of a scene are associated with the scene pads to the right of the
original scene, that is, the scene labeled SliceFX is a variation of the scene labeled
Original and shows an example for the usage of slice effects.
RELATED LINKS
LoopMash Parameters on page 200
Applying Slice Selection Modifiers and Slice Effects on page 205