6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
80
Recording
When using external monitoring, you cannot control the
level of the monitor signal from within Cubase or add VST
effects or EQ to the monitor signal. The latency value of
the audio hardware configuration does not affect the mon
-
itor signal in this mode.
Ö If you want to use external monitoring, you need to
make sure that monitoring via Cubase is not activated as
well. Select the “Manual” monitoring mode in the Prefer
-
ences dialog (VST page) and do not activate the Monitor
buttons.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may sup-
port ASIO Direct Monitoring (this feature may also be
available for audio hardware with Mac OS X drivers). In
this mode, the actual monitoring is done in the audio hard
-
ware, by sending the input signal back out again. How-
ever, monitoring is controlled from Cubase. This means
that the audio hardware’s direct monitoring feature can be
turned on or off automatically by Cubase, just as when us
-
ing internal monitoring.
• To activate ASIO Direct Monitoring, open the Device
Setup dialog on the Devices menu and activate the Direct
Monitoring checkbox on the page for your audio hardware.
If the checkbox is grayed out, your audio hardware (or its driver) does not
support ASIO Direct Monitoring. Consult the audio hardware manufac
-
turer for details.
• When ASIO Direct Monitoring is activated, you can se-
lect a monitoring mode in the Preferences dialog (VST
page), as when monitoring via Cubase (see “Monitoring
via Cubase” on page 79).
• Depending on the audio hardware, it may also be possi-
ble to adjust the monitoring level and panning from the
Mixer by adjusting the volume faders, and the input gain
controls.
Consult the documentation of the audio hardware if in doubt.
• VST effects and EQ cannot be applied to the monitor
signal in this mode, since the monitor signal does not pass
through Cubase.
• Depending on the audio hardware, there may be special
restrictions as to which audio outputs can be used for di
-
rect monitoring.
For details on the routing of the audio hardware, see its documentation.
The latency value of the audio hardware configuration
does not affect the monitor signal when using ASIO Direct
Monitoring.
When using Steinberg hardware (MR816 series) in com-
bination with ASIO Direct Monitoring, monitoring will be
virtually latency-free.
Ö If you are using RME Audio Hammerfall DSP audio
hardware, make sure that the pan law is set to -3 dB in the
card’s preferences.
Recording audio
You can record audio using any of the general recording
methods (see
“Basic recording methods” on page 75).
When you finish recording, an audio file is created in the
Audio folder within the project folder. In the Pool, an audio
clip is created for the audio file, and an audio event that
plays the whole clip appears on the recording track. Fi
-
nally, a waveform image is calculated for the audio event. If
the recording was very long, this may take a while.
Ö If the “Create Audio Images During Record” option is
activated in the Preferences dialog (Record–Audio page),
the waveform image will be calculated and displayed dur-
ing the actual recording process. This realtime calculation
uses some processing power – if your processor is slow
or if you are working on a CPU-intensive project, consider
deactivating this option.
Undoing recording
If you decide that you do not like what you just recorded,
you can delete it by selecting Undo from the Edit menu.
The following will happen:
• The events you just created will be removed from the Project
window.
• The audio clips in the Pool will be moved to the Trash folder.
The recorded audio files will not be removed from the hard
disk. However, since their corresponding clips are moved
to the Trash folder, you can delete the files by opening the
Pool and selecting “Empty Trash” from the Media menu,
see
“Deleting from the hard disk” on page 199.