6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
76
Recording
Manually
You activate recording by clicking the Record button on
the Transport panel or toolbar or by using the correspond-
ing key command (by default [*] on the numeric keypad).
Recording can be activated in Stop mode (from the current
cursor position or from the left locator) or during playback:
• If you activate recording in Stop mode, and the “Start
Record at Left Locator” option is activated on the Trans-
port menu, recording will start from the left locator.
The pre-roll setting or the metronome count-in will be applied (see
“About Pre-roll and Post-roll” on page 86).
• If you activate recording in Stop mode, and “Start Record
at Left Locator” is deactivated, recording will start from the
current project cursor position.
• If you activate recording during playback, Cubase will
immediately enter Record mode and start recording from
the current project cursor position.
This is known as “manual punch in”.
Ö If you are synchronizing the Cubase transport to exter-
nal equipment (Sync is activated on the Transport panel)
and you activate recording, the program will go into “re
-
cord ready” mode (the record button on the Transport
panel will light up). In this case, recording will start when a
valid timecode signal is received (or when you click the
Play button). See the chapter
“Synchronization” on page
303 for more information.
Automatically
Cubase can automatically switch from playback to record-
ing at a given position. This is known as “automatic punch
in”. A typical use for this is if you need to replace a section
of a recording, and want to listen to what is already re
-
corded, up to the recording start position. Proceed as
follows:
1. Set the left locator to the position where you want re-
cording to start.
2. Activate the Punch In button on the Transport panel.
Punch In activated
3. Activate playback from some position before the left
locator.
When the project cursor reaches the left locator, recording is automati-
cally activated.
Stopping recording
Again, this can be done automatically or manually:
• If you click the Stop button on the Transport panel (or
use the corresponding key command, by default [0] on the
numeric keypad), recording is deactivated and Cubase
goes into Stop mode.
• If you click the Record button (or use the key command
for recording, by default [*]), recording is deactivated but
playback continues.
This is known as “manual punch out”.
• If the Punch Out button is activated on the Transport
panel, recording will be deactivated when the project cur
-
sor reaches the right locator.
This is known as “automatic punch out”. By combining this with auto-
matic punch in, you can set up a specific section to record – again very
useful if you want to replace a certain part of a recording (see also
“Stop
after Automatic Punch Out” on page 86).
Punch In and Out activated
Cycle recording
Cubase can record and play back in a cycle – a loop. You
specify where the cycle starts and ends by setting the left
and right locators. When the cycle is active, the selected
section is seamlessly repeated until you hit Stop or deac
-
tivate cycle mode.
• To activate cycle mode, click the cycle button on the
Transport panel.
Cycle activated