6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
63
Working with tracks
Editing tracks
Adding events to a track
There are a number of ways to add events to a track:
• By recording (see “Basic recording methods” on page
75).
• By dragging files and dropping them on the track at the
desired position.
You can drag from the following locations: the desktop, the MediaBay
and its related windows (see the chapter
“The MediaBay” on page 206),
the Pool, the “Find media” dialog, another open Project window, the Au-
dio Part Editor, the Sample Editor (press [Ctrl]/[Command] and drag to
create an event of the current selection.
When you drag the clip into the Project window, its position will be in-
dicated by a marker line and a numerical position box.
• By importing an audio or video file using the Import sub-
menu on the File menu.
When you import a file this way, a clip is created for the file and an event
that plays the whole clip is inserted on the selected track, at the position
of the project cursor.
• By importing a MIDI file using the Import submenu.
See “Exporting and importing standard MIDI files” on page 332.
• By grabbing audio CD tracks and converting them to au-
dio files.
See “Importing audio CD tracks” on page 329.
• By using Copy and Paste on the Edit menu.
This allows you to copy all kinds of events between projects. You can
also copy events within the project, e.
g. from the Sample Editor.
• By drawing.
This is possible for marker and automation tracks e. g. For audio, MIDI
and instrument tracks, you can only draw parts (see
“Creating parts” on
page 63).
Creating parts
Parts are containers for MIDI or audio events, or even for
tracks (see “Working with folder parts” on page 65).
Creating MIDI parts
A MIDI part is automatically created when you record. This
will contain the recorded events. However, you can also
create empty MIDI parts and later add events to them.
There are two ways to do this:
• Draw a part on a MIDI track with the Pencil tool.
You can also draw parts by pressing [Alt]/[Option] and using the Arrow
tool.
• Double-click with the Arrow tool on a MIDI track, be-
tween the left and right locator.
To add events to a MIDI part, you use the tools and func-
tions in a MIDI editor (see “The Key Editor – Overview” on
page 255).
Creating audio parts
There is no way of automatically creating audio parts on
recording. On recording audio events are created always.
To create audio parts, you have the following possibilities:
• Use the “Events to Part” function on the Audio menu to
gather existing audio events into a part.
This creates an audio part containing all selected audio events on the
same track. To remove the part and make the events appear as indepen
-
dent objects on the track again, select the part and use the “Dissolve
Part” function on the Audio menu.
• Draw a part on an audio track with the Pencil tool.
You can also draw parts by pressing [Alt]/[Option] and using the Arrow
tool.
• Double-click with the Arrow tool on an audio track, be-
tween the left and right locator.
Ö You can use Copy and Paste or Drag and Drop in the
Audio Part Editor to add events to existing audio parts
(see
“Window overview” on page 191).