6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
51
Working with projects
• Audio and MIDI parts can also be duplicated by clicking
on the part, pressing [Alt]/[Option]-[Shift], and dragging.
This creates a shared copy of the part. If you edit the contents of a
shared copy, all other shared copies of the same part are automatically
edited in the same way.
Note:
• When you duplicate audio events, the copies are al-
ways shared. This means that shared copies of audio
events always refer to the same audio clip (see “Audio
processing” on page 166).
• You can convert a shared copy to a real copy by select-
ing “Convert to Real Copy” from the Functions submenu on
the Edit menu. This creates a new version of the clip (that
can be edited independently) and adds this to the Pool.
Note that no new files are created by this operation – for
that you need to use the “Bounce Selection” function from
the Audio menu (see
“Exporting regions as audio files” on
page 203).
• Selecting “Duplicate” from the Functions submenu on
the Edit menu creates a copy of the selected event and
places it directly after the original.
If several events are selected, all of these are copied “as one unit”, main-
taining the relative distance between the events.
• Selecting “Repeat…” from the Functions submenu on
the Edit menu opens a dialog, allowing you to create a
number of copies (regular or shared) of the selected
events.
This works just like the Duplicate function, but you can specify the num-
ber of copies.
• You can also perform the Repeat function by dragging:
Select the events to repeat, press [Alt]/[Option], click the
handle in the lower right corner of the last selected event
and drag to the right.
The longer to the right you drag, the more copies are created (as shown
by the tooltip).
• Selecting “Fill Loop” from the Functions submenu on
the Edit menu creates a number of copies starting at the
left locator and ending at the right locator.
The last copy is automatically shortened to end at the right locator
position.
Using Cut, Copy and, Paste
You can cut or copy selected events, and paste them in
again, using the functions on the Edit menu.
• When you paste an audio event, it is inserted on the se-
lected track, positioned so that its snap point is aligned
with the cursor position.
If the selected track is of the wrong type, the event will be inserted on its
original track. See
“The Snap function” on page 35 for information about
the snap point.
• If you use the “Paste at Origin” function on the Function
submenu of the Edit menu, the event is pasted at its origi
-
nal position (the position from which you cut or copied it).
Renaming events
By default, audio events show the name of their clip, but
you can enter a separate descriptive name for separate
events if you like. This is done by selecting the event and
typing in a new name in the “Description” field on the info
line.
• You can also give all events on a track the same name
as the track by changing the track name, holding down a
modifier key and pressing [Return].
See “Audio handling” on page 47.
Splitting events
You can split events in the Project window in the following
ways:
• Click with the Scissors tool on the event you want to
split.
If Snap is activated, this determines the exact split position (see “The
Snap function” on page 35). You can also split events by pressing [Alt]/
[Option] and clicking with the Arrow tool.