6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
299
Export Audio Mixdown
About the Import into Project section
In this section you will find several options for importing
the resulting mixdown files back into the existing or into a
new project:
• If you activate the Pool checkbox, the resulting audio file
will automatically be imported back into the Pool as a clip.
Use the Pool Folder option to specify in which Pool folder the clip will
reside.
• If you activate the Audio Track option as well, an audio
event that plays the clip will be created and placed on a
new audio track, starting at the left locator.
If you activate the Audio Track option, the Pool option will automatically
be activated as well, and deactivating the Pool option also deactivates
the Audio Track option.
About the Import Options dialog
If you activate any of the options in the “Import into Proj-
ect” section, the Import Options dialog will open when the
export is complete. For a detailed description of the op
-
tions in this dialog see “About the Import Medium dialog”
on page 202.
The available file formats
The following pages describe the different export file for-
mats, as well as their options and settings.
• AIFF files (see “AIFF files” on page 300).
• AIFC files (see “AIFC files” on page 300).
• Wave files (see “Wave files” on page 300).
• Wave 64 files (see “Wave 64 files” on page 300).
• Broadcast Wave files (see “Broadcast Wave files” on page
300).
• MP3 files (see “MPEG 1 Layer 3 files” on page 301).
• Ogg Vorbis files (see “Ogg Vorbis files” on page 301).
• Windows Media Audio Pro files (Windows only, see “Win-
dows Media Audio Pro files (Windows only)” on page 301).
Ö Most of the settings described below for AIFF files are
available for all file types. Where this is not the case, you will
find additional information in the corresponding section.
MP3 Export
This version of Cubase provides a function for exporting
your audio mixdown as mp3 files. This function is limited to
20 trial encodings or a trial period of 30 days from the in
-
stallation date (whichever ends first). After this period, the
function will be disabled until you purchase the mp3 en
-
coder for Cubase.
Bit Depth
(uncompressed
file formats only)
Allows you to select 8, 16, 24 bit or 32 bit (float) files. If
the file is an “intermediate mixdown” that you plan to re-
import and continue working on in Cubase, we recom
-
mend that you select the 32 bit (float) option.
32 bit (float) is a very high resolution (the same resolu-
tion as used internally for audio processing in Cubase),
and the audio files will be twice the size of 16 bit files.
If you are making a mixdown for CD burning, use the 16
bit option, as CD audio is always 16 bit.
In this case, we recommend dithering, see “Dithering
(Cubase Elements only)” on page 135.
Cubase Elements only: Activate the UV-22HR dither-
ing plug-in (see the separate PDF document “Plug-in
Reference” for details). This reduces the effects of
quantization noise and artifacts from being introduced
when converting the audio down to 16 bit. 8 bit resolu
-
tion should only be used if required, since it results in
limited audio quality. 8 bit audio may be suitable in
some multimedia applications, etc.
Mono Downmix Activate this if you want to downmix the two channels
of a stereo bus to a single mono file.
Split Channels Activate this if you want to export the two channels of a
stereo bus as separate mono files.
Realtime Export Activate this if you want the export to happen in real-
time, in which case the process will take at least the
same time as regular playback.
Some VST plug-ins, external instruments and effects
require this in order to have enough time to update cor
-
rectly during the mixdown – consult the plug-in manu-
facturers if uncertain.
Depending on the CPU and disk speed of your com-
puter, it may not be possible to export all channels si-
multaneously if Realtime Export is activated. If an error
occurs during the realtime export, the program will au
-
tomatically stop the process, reduce the number of
channels and start again. Afterwards the next batch of
files is exported. This is repeated as often as needed to
export all selected channels.
Due to this splitting of the export process in “runs”, the
realtime export might take longer than the actual play
-
back would.
Option Description
!
Note that the Wave 64 file format is the only format
that allows you to export files with a resulting size of
more than 2
GB.