6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
269
The MIDI editors
Moving events
You can move events in a controller lane, much like you
can with notes:
1. Click with the Arrow tool to select the events that you
want to move or copy.
You can also click and drag to create a selection rectangle encompassing
the desired events.
2. Click on a curve point inside the selection and drag
the events.
The events inside the selection are moved to the new position. If Snap is
activated, this determines to which positions you can move the events
(see
“Snap” on page 259).
Using cut, copy and paste
You can use the standard Cut, Copy and Paste options on
the Edit menu to copy and paste events in the controller
display:
1. Select the events you want to cut or copy.
2. Select Cut or Copy from the Edit menu.
3. If you want to paste the events into another MIDI part,
open that part in another Key Editor window.
4. Position the project cursor where you want to paste
the events.
5. Select Paste from the Edit menu.
The events on the clipboard are added, starting at the project cursor po-
sition, maintaining their relative distances. If a pasted event ends up at
the same position as an existing event of the same type, the old event is
replaced.
Deleting events in the controller display
You delete events by clicking on them with the Erase tool
or by selecting them and pressing [Backspace]. Deleting a
controller event makes the last event before this valid up
until the next event. It does not “zero” any controller
changes.
• You can delete notes by deleting their velocity bars in
the controller display.
Please be aware that if there is more than one note at the same position,
there may still only be one velocity bar visible – make sure that you delete
only the desired notes!
Editing continuous controllers on the controller lane
When a continuous controller is selected for a controller
lane, additional data is displayed on the controller lane.
This is due to the fact that MIDI controller data can be re
-
corded (or entered) either for an automation track or for a
MIDI part.
The following applies:
• On the “Controller Selection and Functions” pop-up
menu, an asterisk is displayed next to the controller name
if automation data already exists for this controller.
This can be either controller data you entered in a MIDI editor (the data
will then be displayed on the controller lane), or controller data recorded
on an automation track in the Project window (in which case no events
are displayed on the controller lane).
• On the controller lane, you can also see the controller
curve that is applied before the part starts. That way, you
know which controller value (if any) is currently being used
at the starting point of the part so that you can choose the
start value accordingly.
!
Remember that a non-note event does not have a
length – it is “valid” until the next event (see “The
controller display” on page 257).
!
When the Auto Select Controllers button is activated
in the Key Editor toolbar, selecting notes will also se-
lect the corresponding controller events. Moving
events (either using cut/copy/paste or drag & drop)
in the note display will also move the corresponding
controller events (see also
“Selecting controllers
within the note range” on page 261).