6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
253
The MIDI editors
Introduction
There are several ways to edit MIDI in Cubase. You can use
the tools and functions in the Project window for large-
scale editing, or the functions on the MIDI menu to process
MIDI parts in various ways (see
“What is affected by the
MIDI functions?” on page 245). For hands-on graphical ed-
iting of the contents of MIDI parts, you use the MIDI editors:
• The Key Editor is the default MIDI editor, presenting
notes graphically in an intuitive piano roll-style grid.
The Key Editor also allows for detailed editing of non-note events such
as MIDI controllers. For more information, see
“The Key Editor – Over-
view” on page 255.
• The Drum Editor is similar to the Key Editor, but takes
advantage of the fact that with drum parts, each key corre-
sponds to a separate drum sound.
This is the editor to use when you are editing drum or percussion parts.
For more information, see
“The Drum Editor – Overview” on page 273.
• The Score Editor shows MIDI notes as a musical score.
This offers basic score editing and printing, see “The Score Editor –
Overview” on page 282 for details).
Ö You can define each of the editors mentioned above
as your default MIDI editor, see below.
This chapter describes how to use the MIDI editors. Fea-
tures that are identical in these editors are described in
the Key Editor section. The sections about the Drum Edi-
tor, and the Score Editor describe the specific features of
these editors only.
Opening a MIDI editor
There are two ways to open a MIDI editor:
• Select one or several parts (or a MIDI track, with no parts
selected), open the MIDI menu and select Open Key Editor,
Open Drum Editor, or Open Score Editor from the Scores
submenu (or use the corresponding key command).
The selected parts (or all parts on the track, if no part was selected) will
open in the selected editor.
• Double-click a part.
The default editor opens. Which editor this is, depends on the Default
Edit Action setting in the Preferences dialog (Event Display–MIDI page).
If the “Edit as Drums when Drum Map is assigned” option is
activated and a drum map is selected for the edited track
(see
“Selecting a drum map for a track” on page 277), the
Drum Editor will open.
If the part you open for editing is a shared copy, any edit-
ing you perform will affect all shared copies of this part.
Shared copies are created by pressing [Alt]/[Option]-
[Shift] and dragging, or by using the Repeat function with
the “Shared copies” option activated. In the Project win
-
dow, shared copies are indicated by an equal sign (=) in
the top right corner of the part.