6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
214
The MediaBay
• When “Wait for Project Play” is activated, the Play and
Stop functions from the Transport panel are synchronized
with the Play and Stop buttons in the Previewer section.
This option is very useful for previewing audio loops. To use it to its full
extent, set the left locator at the beginning of a bar, then start playing
back the project using the Transport panel. The loops that you now se
-
lect in the Results list will start together with the project in perfect sync.
Play and Stop of the Previewer transport can still be used if needed.
Previewing audio track presets
Track presets for audio tracks can only be previewed in the
Presets browser (see
“Loading track or VST presets in the
Inspector or the context menu of the track” on page 224).
Previewing MIDI files
• To preview a MIDI file (.mid), you first have to select an
output device from the Output pop-up menu.
“Auto Play New Results Selection” and “Align Beats to
Project” work as for audio files, see above.
Previewing MIDI loops
• To preview a MIDI loop file, click the Play button.
“Auto Play New Results Selection” works as for audio
files, see above. MIDI loops are always played back in
sync to the project.
Previewing VST presets and track presets for
MIDI and instrument tracks
Track presets for MIDI or instrument tracks and VST pre-
sets require MIDI notes for previewing. These notes can
be sent to the track preset in the following way:
• Via MIDI Input
• Using a MIDI file
• Using the Memo Recorder
• Via the computer keyboard
These methods will be described in the following sections.
Previewing presets via MIDI input
MIDI input is always active, i. e. when a MIDI keyboard is
connected to your computer (and set up properly), you
can directly start playing the notes to preview the selected
preset.
Previewing presets using a MIDI file
Proceed as follows:
1. On the Sequence Mode pop-up menu, select “Load
MIDI File”.
2. In the file dialog that opens, navigate to the desired
MIDI file, and click Open.
The name of the MIDI file is displayed on the pop-up menu.
3. Click the Play button to the left of the pop-up menu.
The notes received from the MIDI file are now played back with the settings
of the track preset applied.
Ö The recently used MIDI files are kept on the menu, for
quick access. To remove an entry from this list, select it on
the menu and then select “Remove MIDI File”.
Output
Transport controls
Computer key-
board input
Sequence Mode
pop-up menu
Transport
controls
Preview Level
fader