6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
193
The Audio Part Editor
The independent track loop function
The independent track loop is a sort of “mini-cycle”, affect-
ing only the edited part. When the loop is activated, the
events in the parts that are within the loop will be repeated
continuously and completely independent – other events
(on other tracks) are played back as usual. The only “inter
-
action” between the loop and the “regular playback” is that
the loop starts every time the cycle starts over again.
To set up the independent track loop, proceed as follows:
1. Turn on the loop by clicking the Independent Track
Loop button on the toolbar.
If it is not visible, right-click the toolbar and add the Independent Track
Loop Settings section – see
“Using the Setup options” on page 336.
When the loop is activated, the cycle is not shown in the
editor’s ruler. Now you need to specify the length of the
loop:
2. [Ctrl]/[Command]-click in the ruler to set the start and
[Alt]/[Option]-click to set the end of the loop.
You can also edit the loop start and end positions numerically in the
fields next to the Loop button.
The loop is indicated in purple in the ruler.
Ö The events will be looped as long as the Loop button
is activated and the Audio Part Editor window is open.
Scrubbing
In the Audio Part Editor, the Scrub tool has a separate
icon on the toolbar. Apart from that, scrubbing works ex
-
actly as in the Project window (see “Scrubbing audio” on
page 48).
Handling several parts
When you open the Audio Part Editor with several parts se-
lected – all on the same track or on different tracks – they
might not all “fit” in the editor window, which can make it
hard to get an overview of the different parts when editing.
Therefore, the toolbar features a few functions to make
working with multiple parts easier and more comprehen-
sive:
• The “Currently Edited Part” pop-up menu lists all parts
that were selected when you opened the editor, and lets
you select which part is active for editing.
When you select a part from the list, it is automatically made active and
centered in the display.
Ö Note that it is also possible to activate a part by click-
ing on it with the Arrow tool.
• The button “Edit Active Part Only” lets you restrict edit-
ing operations to the active part only.
If you for example select “All” from the Select submenu of the Edit menu
with this option activated, all events in the active part will be selected but
not the events in other parts.
“Edit Active Part Only” activated on the toolbar
• You can zoom in on an active part so that it fills the
screen by selecting “Zoom to Event” from the Zoom sub
-
menu of the Edit menu.
• The button “Show Part Borders” can be used if you
want to see clearly defined borders for the active part.
When this is activated, all parts except the active one are grayed out,
making the borders easily discernible. There are also two “markers” in
the ruler with the name of the active part, marking its beginning and end.
These can be moved freely to change the part borders.
“Show Part Borders” activated on the toolbar
• It is possible to cycle between parts, making them ac-
tive using key commands.
In the Key Commands dialog – Edit category, there are two functions:
“Activate Next Part” and “Activate Previous Part”. If you assign key com
-
mands to these, you can use them to cycle between parts. See “Setting
up key commands” on page 344 for instructions on how to set up key
commands.