6.0

Table Of Contents
192
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an
audio part is divided vertically in lanes.
Lanes can make it easier to work with several audio events
in a part. Moving some of the events to another lane can
make selection and editing much easier.
To move an event to another lane without accidentally
moving it horizontally, press [Ctrl]/[Command] and drag it
up or down.
Operations
Zooming, selecting and editing in the Audio Part Editor
are done just as in the Project window (see the chapter
“Working with projects” on page 38).
Ö If a part is a shared copy (i. e. you have previously cop-
ied the part by [Alt]/[Option]-[Shift] and dragging), any ed-
iting you perform will affect all shared copies of this part.
Auditioning
There are several ways to listen to the events in the Audio
Part Editor:
By using the Speaker tool
If you click somewhere in the editor’s event display with the
Speaker tool and keep the mouse button pressed, the part
will be played back from the position where you clicked.
Playback will continue until you release the mouse button.
By using the Audition icon
The Audition and Audition Loop icons
Clicking the Audition icon on the toolbar plays back the
edited audio, according to the following rules:
If you have selected events in the part, only the section bet-
ween the first and last selected event will be played back.
If you have made a range selection, only this section will be
played back.
If there is no selection, the whole part will be played back. If
the project cursor is within the part, playback starts from the
current cursor position. If the cursor is outside the part, play
-
back starts from the beginning of the part.
If the Audition Loop icon is activated, playback will continue
until you deactivate the Audition icon. Otherwise, the section
will be played back once.
When auditioning with the Speaker tool or Audition
icon, audio will be routed directly to the Main Mix (the
default output bus).
By using regular playback
You can of course use the regular playback controls while
in the Audio Part Editor. Furthermore, if you activate the
Solo Editor button on the toolbar, only the events in the
edited part will be played back.
Using key commands
If you activate the “Playback Toggle triggers Local Pre-
view” option in the Preferences dialog (Transport page),
you can start/stop auditioning by pressing [Space]. This is
the same as clicking the Audition icon on the toolbar.
Ö The Audio Part Editor also supports the key com-
mands “Preview start” and “Preview stop” in the Media
category of the Key Commands dialog. These key com-
mands stop the current playback, no matter if you are in
normal playback or in audition mode.