6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
191
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events
inside audio parts. Essentially, this is the same type of edit-
ing that you do in the Project window, which means that
this chapter contains a lot of references to the chapter
“Working with projects” on page 38.
Audio parts are created in the Project window in one of
the following ways:
• By selecting one or several audio events on the same
track, and selecting “Events to Part” from the Audio menu.
• By gluing together two or more audio events on the
same track with the Glue Tube tool.
• By drawing an empty part with the Pencil tool.
• By double-clicking between the left and right locators
on an audio track.
With the last two methods, an empty part is created. You can then add
events to the part by pasting, or by using drag and drop from the Pool.
Opening the Audio Part Editor
You open the Audio Part Editor by selecting one or more
audio part(s) in the Project window and double-clicking
on any one of them (or using the Edit-Open key command,
by default [Ctrl]/[Command]-[E]). The Audio Part Editor
can display several parts at once, and you can also have
more than one Audio Part Editor open at the same time.
Ö Double-clicking on an audio event in the Project
window will open the Sample Editor (see
“Opening the
Sample Editor” on page 177).
Window overview
The toolbar
The tools, settings, and icons on the toolbar have the
same functionality as in the Project window, with the fol
-
lowing differences:
• A Solo button (see “Auditioning” on page 192).
• Separate tools for auditioning (Speaker) and scrubbing (see
“Scrubbing” on page 193).
• No Line, Glue Tube or Color tools.
• Play and Loop icons and an Audition Volume control (see “Au-
ditioning” on page 192).
• Independent Track Loop settings (see “The independent track
loop function” on page 193).
• Part List controls for handling several parts: activating parts
for editing, restricting editing to active parts only and showing
part borders (see
“Handling several parts” on page 193).
Ö You can customize the toolbar by hiding or reordering
its items, see “Using the Setup options” on page 336.
The ruler and info line
These have the same functionality and appearance as
their counterparts in the Project window.
• You can select a separate display format for the Audio
Part Editor ruler by clicking on the arrow button on the
right and selecting an option from the pop-up menu.
For a list of the available formats, see “The ruler” on page 34.