6.0

Table Of Contents
188
The Sample Editor
To reset hitpoints to their original state, press [Ctrl]/
[Command]-[Alt]/[Option] so that the tooltip “Enable/Un-
lock Hitpoints” is shown and drag a rectangle over the
hitpoints.
All disabled and locked hitpoints within the area defined by the rectangle
are reset. Note that some of the hitpoints may still appear as disabled
due to the Threshold slider and Beats pop-up menu settings.
Inserting hitpoints
If you get too few hitpoints using the filter options, you can
insert hitpoints manually.
To insert a new hitpoint, press [Alt]/[Option] and click at
the position where you want to enter the new hitpoint (i.
e.
at the start of the sound).
Manually added hitpoints are locked by default.
Moving hitpoints
If a hitpoint was either placed too far away from the start of
the sound or too far into the sound, you can move it.
To move a hitpoint, press [Alt]/[Option] and point the
mouse at the vertical line of the hitpoint. The mouse pointer
changes to a double arrow and the tooltip “Move Hitpoint”
is shown. You can now drag the hitpoint to its new position.
Moved hitpoints are locked by default.
Slicing audio
Once you have set up the hitpoints as needed, you can
slice the audio by clicking the Create Slices button on the
Hitpoints tab. Alternatively, you can select the “Create Au
-
dio Slices from Hitpoints” command from the Hitpoints
submenu of the Audio menu.
The following happens:
The Sample Editor closes.
The audio event is “sliced” so that the sections between
the hitpoints become separate events, all referring to the
same original file.
The audio event is replaced by an audio part, containing
the slices (double-click the part to view the slices in the
Audio Part Editor).
The audio is automatically adapted to the project tempo,
taking the specified tempo or bars and beats values into
account: if the event was one bar long, the part is resized
to fit exactly one bar in the Cubase tempo, and the slices
are moved accordingly, keeping their relative positions
within the part.
In the Pool, the sliced clip is shown with a different icon.
Dragging the sliced clip from the Pool to an audio track
creates an audio part with the slices adapted to the proj
-
ect tempo, just as above.
The audio should now play back seamlessly at the tempo
set in the project!
Slices and the project tempo
If the project tempo is slower than the tempo of the origi-
nal audio event, there may be audible gaps between the
slice events in the part. To remedy this, you can apply the
“Close Gaps (Timestretch)” function from the Advanced
submenu of the Audio menu on the parts containing the
slice events. Time stretch is applied to each slice to close
the gaps. Depending on the length of the part and the al
-
gorithm set in the Preferences dialog (Editing–Audio
page), this can take a while.
Ö If you open the Pool, you will see that new clips were
created, one for each slice.
If you decide to change the tempo again after using the
“Close Gaps (Timestretch)” function, undo the Close
Gaps operation or start over again, using the original,
unstretched file.
Also consider activating auto fades for the corresponding
audio track – fade-outs set to about 10 ms will help elimi-
nate any clicks between the slices when you play back the
part. See
“Making Auto Fade settings for individual tracks”
on page 100 for details.
!
When you create slices, all events referring to the
edited clip are also replaced.