6.0

Table Of Contents
187
The Sample Editor
To filter out hitpoints by their musical position, use the
Beats pop-up menu. Only hitpoints within a certain range
of a defined beat value are allowed. The following options
are available:
Ö When hitpoints have been calculated, they are also
visible in the Project window for selected events (provided
that the zoom factor is high enough). In the Sample Editor,
hitpoints are only displayed in the waveform when the Hit
-
points tab is open.
Auditioning and hitpoints
You can audition the hitpoint slices (i. e. the area between
two hitpoints) by pointing and clicking in any slice area.
The pointer changes to a speaker icon and the corresponding slice is
played back from the beginning to the end.
Navigating between hitpoints
You can navigate between the slices using the arrow
keys or by pressing the [Tab] key.
You can select the next or previous hitpoint marker us-
ing the Locate Next/Previous Hitpoint commands.
The default key commands for this are [Alt]/[Option]-[N] and [Alt]/[Op-
tion]-[B].
Editing hitpoints
You can change the state of a hitpoint, insert new hit-
points manually, and move existing hitpoints.
Hitpoints can have three different states: enabled, locked,
and disabled. “Enabled” is the normal state a hitpoint has
immediately after the detection. Hitpoints can be “dis
-
abled” so that they are still visible as gray triangles on the
timeline, but will not be taken into account for further oper
-
ations. “Locking” hitpoints is an easy way to make sure
that hitpoints are not accidentally filtered out. Locked hit-
points are not affected by the Threshold slider and Beats
pop-up menu.
An enabled, a disabled, and a locked hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find
that you want to keep individual hitpoints that were filtered
out or disable hitpoints that you do not need. Furthermore,
you may want to lock certain hitpoints.
To lock a hitpoint, move the mouse pointer over the gray
triangle on the timeline so that the tooltip “Lock Hitpoint”
is shown. Click on the triangle.
This way, enabled and disabled hitpoints can be locked.
To lock a disabled hitpoint, you can also press [Alt]/
[Option] and move the mouse over the waveform. At posi
-
tions where a disabled hitpoint can be locked, a gray hit-
point line and the tooltip “Lock Hitpoint” are shown. Click
to lock the hitpoint.
To lock multiple hitpoints, press [Shift]-[Alt]/[Option] so
that the tooltip “Lock multiple hitpoints” is shown and drag
a rectangle over the hitpoints.
All enabled and disabled hitpoints within the area defined by the rectan-
gle become locked.
To disable hitpoints, press [Shift] so that the tooltip
“Disable Hitpoints” is shown and click on the line of a sin
-
gle hitpoint or drag a rectangle over all the hitpoints that
you want to disable.
This way, enabled and locked hitpoints can be disabled.
To disable a locked hitpoint, you can also point the
mouse at the blue hitpoint triangle on the timeline so that
the tooltip “Disable Hitpoint” is shown. Click on the triangle.
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their orig-
inal state, e. g. because you still want them to be affected
by the Threshold slider.
Option Description
All All hitpoints are shown (taking the Threshold slider into ac-
count).
1/4, 1/8,
1/16, 1/32
Only hitpoints that are close to the selected note value posi-
tions within the loop are shown (e. g. close to exact sixteenth
note positions).
A second ruler displaying the local definition of the audio file
is shown below the ordinary ruler.