6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
181
The Sample Editor
Auditioning
While you can use the regular play commands to play
back audio when the Sample Editor is open, it is often
useful to listen to the edited material only.
Clicking the Audition icon on the toolbar plays back the
edited audio, according to the following rules:
• If you have made a selection, this selection will be played back.
• If there is no selection and “Show Event” is deactivated, play-
back will start at the cursor position.
• If the Audition Loop icon is activated, playback will continue
repeatedly until you deactivate the Audition Loop icon. Other
-
wise, the section will be played back once.
Ö There is a separate Play button for auditioning regions,
see “Auditioning regions” on page 184.
Using the Speaker tool
If you click somewhere in the waveform display with the
Speaker (“Play”) tool and keep the mouse button pressed,
the clip is played back from the position where you click.
Playback will continue until you release the mouse button.
Using key commands
If you activate the “Playback Toggle triggers Local Pre-
view” option in the Preferences dialog (Transport page),
you can start/stop auditioning by pressing [Space]. This is
the same as clicking the Audition icon on the toolbar.
The Sample Editor also supports the “Preview start” and
“Preview stop” key commands in the Media category of
the Key Commands dialog. These key commands stop the
current playback, whether you are in normal playback or in
audition mode.
Scrubbing
The Scrub tool allows you to locate positions in the audio
by playing back, forwards, or backwards, at any speed:
1. Select the Scrub tool.
2. Click in the waveform display and keep the mouse
button pressed.
The project cursor is moved to the position where you clicked.
3. Drag to the left or right.
The audio is played back. The speed and pitch of the playback depend
on how fast you drag.
Adjusting the snap point
The snap point is a marker within an audio event. It is used
as a reference position when you move events with snap
activated, so that the snap point is “magnetic” to whatever
snap positions you have selected.
By default, the snap point is set at the beginning of the au-
dio event, but often it is useful to move the snap point to a
“relevant” position in the event, such as a downbeat.
To adjust the snap point, proceed as follows:
1. Activate the “Show Audio Event” option on the tool-
bar, so that the event is displayed in the editor.
2. If needed, scroll until the event is visible, and locate
the “S” flag in the event.
If you have not adjusted this previously, it is located at the beginning of
the event.
3. Click on the “S” flag and drag it to the desired position.