6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
178
The Sample Editor
In the Musical Information section at the right of the tool-
bar, the estimated length of your audio file is displayed in
bars and beats (PPQ) together with the estimated tempo
and the time signature. These values are important for us
-
ing Musical Mode, see “Musical Mode” on page 185.
The Algorithm pop-up menu allows you to select an algo-
rithm for the realtime time stretching. For more information
about the time stretch algorithm, see
“Selecting an algo-
rithm for realtime playback” on page 185.
• You can customize the toolbar by right-clicking it and
using the context menu to hide or show items. For further
information about configuring the toolbar, see
“Using the
Setup options” on page 336.
Show Audio Event
When the “Show Audio Event” button is activated on the
toolbar, the section corresponding to the edited event is
highlighted in the waveform display and the Overview. The
sections of the audio clip not belonging to the event are
shown with a gray background.
• You can adjust the start and end of the event in the clip
by dragging the event handles in the waveform display.
Snap
The Snap function helps you to find exact positions when
editing in the Sample Editor by restricting horizontal
movement and positioning to certain grid positions. You
turn Snap on or off by clicking the Snap button in the
Sample Editor toolbar.
Ö The Sample Editor Snap function is independent of
the Snap setting in the Project window toolbar or other
editors. It has no effect outside the Sample Editor.
Snap to Zero Crossing
When this option is activated, editing is done at zero
crossings (positions in the audio where the amplitude is
zero). This helps you to avoid pops and clicks, which
might otherwise be caused by sudden amplitude changes.
Ö The Sample Editor function “Snap to Zero Crossing”
is independent of the same setting in the Project window
toolbar or other editors. It has no effect outside the Sam
-
ple Editor.
Auto-Scroll
When the Auto-Scroll option is activated on the Sample
Editor toolbar, the waveform display will scroll during play
-
back, keeping the project cursor visible in the editor.
Ö This setting is independent of the Auto-Scroll setting
in the Project window toolbar or other editors.
!
This button is only available if you have opened the
Sample Editor by double-clicking an audio event in
the Project window or the Audio Part Editor. It is not
available if you have opened the audio event from the
Pool.