6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
171
Audio processing and functions
Resulting Length section
These settings are used if you want to stretch the audio to
fit within a specific time span or tempo. The values will
change automatically if you adjust the Time Stretch Ratio
(see below).
Seconds Range section
These settings allow you to set the desired range for the
time stretch.
Time Stretch Ratio section
The Time Stretch Ratio determines the amount of time
stretch as a percentage of the original length. If you use the
settings in the Resulting Length section to specify the
amount of time stretch, this value will change automatically.
Algorithm section
Here you can choose a preset for the realtime time stretch
algorithm. For a description of the available presets, see
“About time stretch and pitch shift algorithms” on page
175.
Freeze Edits
The Freeze Edits function on the Audio menu allows you
to make all processing and applied effects permanent for
a clip:
1. Select the clip in the Pool or one of its events in the
Project window.
2. Select “Freeze Edits…” from the Audio menu.
• If there is only one edit version of the clip (no other clips
refer to the same audio file), the following dialog will appear:
If you select “Replace”, all edits will be applied to the orig-
inal audio file (the one listed in the clip’s Path column in
the Pool). If you select “New File”, the Freeze Edits opera
-
tion will create a new file in the Audio folder within the
project folder (leaving the original audio file unaffected).
• If the selected clip (or the clip played by the selected
event) has several edit versions (i. e. there are other clips
referring to the same audio file), the following alert will
appear:
As you can see, you do not have the option to Replace the
original audio file in this case. This is because that audio
file is used by other clips. Select “New File” to have a new
file created in the Audio folder within the project folder.
Option Description
Samples The desired length in samples.
Seconds The desired length in seconds.
BPM The desired tempo (beats per minute). For this to work,
you have to know the actual tempo of the audio, and
specify this (along with time signature and length in bars)
in the Original Length section to the left.
Option Description
Range Allows you to specify the desired length as a range be-
tween two time positions.
Use Locators Clicking the diamond-shaped button below the Range
fields sets the Range values to the left and right Locator
positions, respectively.
!
After a Freeze Edits, the clip refers to a new, single
audio file.