6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
154
VST instruments and instrument tracks
Presets are saved into a default folder named VST3 Pre-
sets. Within this folder, there is a folder called “Steinberg
Media Technologies” where the included presets are ar
-
ranged in subfolders named after each instrument.
You cannot change the default folder, but you can add fur-
ther subfolders inside the instrument’s preset folder.
• Under Windows, the default preset folder is in the following
location: \Users\<user name>\AppData\Roaming\
VST3 Presets.
• Under Mac OS, the default preset folder is in the following
location: /Users/<user name>/Library/Audio/Presets/
<company>/<plug-in name>.
About earlier VST instrument presets
You can use any VST 2.x instrument plug-ins in Cubase.
Installing VST instrument plug-ins works the same way as
for audio effects – see “Installing additional VST plug-ins”
on page 142.
When you install a VST 2 instrument, any previously stored
presets for it will be of the old FX program/bank (.fxp/.fxb)
standard. You can import such files, but the preset handling
will be slightly different. You will not be able to use the new
features like the Preview function until you have converted
the old FXP/FXB presets to VST
3 presets. If you save
new presets for a VST 2 plug-in these will automatically be
saved in the new .vstpreset format in the default location.
Importing and converting FXB/FXP files
To import FXP/FXB files, proceed as follows:
1. Load any VST 2 instrument you may have installed,
and click the VST Sound button to open the Preset Ma-
nagement pop-up menu.
2. Select the “Import FXB/FXP” option.
This menu item is only available for VST 2 instrument plug-ins.
3. In the file dialog that opens, locate the FXP file and
click “Open”.
If you load a bank (.fxb), it will replace the current set of all effect programs.
If you load a single program, it will replace the currently selected effect pro
-
gram only. Note that such files exist only if you created your own .fxp/fxb
presets with a previous program version (or any other VST
2 application).
• After importing, you can convert the current program list
to VST presets by selecting “Convert Program List to VST
Presets” from the Preset Management pop-up menu.
When the presets are converted, they are available in the Presets browser.
The presets will be stored in the VST3 Preset folder.
About latency
Depending on your audio hardware and its ASIO driver,
the latency (the time it takes for the instrument to produce
a sound when you press a key on your MIDI controller)
may simply be too high to allow comfortable realtime VST
instrument playback from a keyboard.
If this is the case, a workaround is to play and record your
parts with another MIDI sound source selected, and then
switch to the VST instrument for playback.
• You can check the latency for your audio hardware in
the Device Setup dialog (VST Audio System page).
The input and output latency values are shown below the ASIO Driver
pop-up menu. For live VST instrument playing, these values should ide
-
ally be a few milliseconds (although the limit for “comfortable” live playing
is a matter of personal taste).
Constrain Delay Compensation
Cubase features full delay compensation throughout the
entire audio path. This means that any delay inherent in the
VST plug-ins you use will automatically be compensated
for during playback, so that all channels are kept in perfect
sync (see
“About plug-in delay compensation” on page
132).
However, when you play a VST instrument in realtime or
record live audio (with monitoring through Cubase acti
-
vated), this delay compensation may sometimes result in
added latency. To avoid this, you can activate the Con
-
strain Delay Compensation button on the Project window
toolbar. This function tries to minimize the latency effects
of the delay compensation, while maintaining the sound of
the mix as far as possible.