6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
134
Audio effects
• To remove an effect, pull down the effect type pop-up
menu and select “No Effect”.
To reduce the CPU load, do this for all effects that you do not intend to
use.
• In Cubase Elements, you can add up to 8 insert effects
per channel this way. In Cubase AI and Cubase LE, 4 in
-
sert effects can be added.
• You can reorder the effects by clicking in the area above
the name field and dragging the effect onto another slot.
• You can copy an effect into another effect slot (for the
same channel or between channels) by holding down [Ctrl]/
[Command] and dragging it onto another effect slot.
Deactivating vs. bypassing
If you want to listen to the track without having it pro-
cessed by a particular effect, but do not want to remove
this effect completely from the insert slot, you can either
deactivate or bypass it.
Deactivating means to terminate all processing, whereas
bypassing means to play back only the unprocessed origi
-
nal signal – a bypassed effect is still processing in the
background. Bypassing allows for crackle-free comparison
of the original (“dry”) and the processed (“wet”) signal.
• To deactivate an effect, click the blue button on the left
above the insert slot.
• To bypass an effect, click its Bypass button (the middle
button above the insert slot).
When an effect is bypassed, this button is yellow.
• To bypass all inserts for a track, click the “Bypass In-
serts” button.
This button can be found on the right of the title bar of the Inserts section
in the Inspector or the Channel Settings window. It lights up in yellow to
indicate that the inserts of this track are bypassed. In the track list and
the channel strip in the Mixer, the Inserts State button will also light up in
yellow.
Insert effects in the channel overview
If the “Channel” section is selected in the Inspector, you will
get an overview of which insert effects, EQ modules and ef
-
fect sends are activated for the channel.
You can activate or deactivate individual insert effect slots
by clicking the corresponding number (in the top part of
the overview).
The channel overview in the Inspector
This effect is activated, and its control
panel is open.
This insert effect is bypassed.
The blue color of inserts 1 and 2 and the
blue Inserts State button in the channel strip
indicate that this track has active inserts.