6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
133
Audio effects
About tempo sync
Plug-ins can receive timing and tempo information from
the host application (in this case, Cubase). Typically, this
is used to synchronize certain plug-in parameters (such as
modulation rates or delay times) to the project tempo.
• This information is automatically provided to any VST
plug-in (2.0 or later) that “requests it”.
You do not have to make any special settings for this.
• You set up tempo sync by specifying a base note value.
You can use straight, triplet or dotted note values (1/1 to 1/32).
Please refer to the separate PDF document “Plug-in Ref-
erence” for details about the included effects.
Insert effects
Background
As the name implies, insert effects are inserted into the au-
dio signal path – this means that the audio channel data will
be routed through the effect. In Cubase Elements, you can
add up to eight different insert effects independently for
each audio-related channel (audio track, group channel
track, FX channel track, VST instrument channel, or Re
-
Wire channel) or output bus. In Cubase AI and Cubase
LE, four insert slots are available for audio-related tracks.
Also, ReWire channels are not available in Cubase LE.
The signal passes through the effects in series from the top
downwards, with the signal path shown below:
In Cubase Elements, slots 7 and 8 are post-EQ and post-
fader. Post-fader slots are best suited for insert effects
where you do not want the level to be changed after the
effect, such as dithering (see
“Dithering (Cubase Ele-
ments only)” on page 135) and maximizers – both typically
used as insert effects for output busses.
Ö Applying several effects on several channels may be
too much for your CPU to handle! If you want to use the
same effect with the same settings on several channels, it
may be more efficient to set up a group channel and to ap
-
ply your effect only once, as a single insert for this group.
You can use the VST Performance window to keep an eye
on the CPU load.
Routing an audio channel or bus through
insert effects
Insert effect settings are available in the Channel Settings
window and the Inspector. The examples below show the
Channel Settings window, but the procedures are the same
for all the inserts sections:
1. Bring up the Channel Settings window.
By default, the inserts are located to the far left.
2. Pull down the effect type pop-up menu for one of the
insert slots, and select an effect.
The effect is loaded and automatically activated and its
control panel opens. You can open or close the control
panel for an effect by clicking the “e” button for the insert
slot.
• If the effect has a dry/wet Mix parameter, you can use
this to adjust the balance between the dry signal and the
effect signal.
See “Editing effects” on page 140 for details about editing effects.
Input gain
Insert effect 1
Insert effect 2
Insert effect 3
Insert effect 6
EQ
Volume (fader)
Insert effect 7
Insert effect 8
Insert effect 4
Insert effect 5