6.0
Table Of Contents
- Table of Contents
- About this manual
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- Startup Options
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks
- Playback and the Transport panel
- Recording
- Quantizing MIDI and audio
- Fades and crossfades
- The arranger track (Cubase Elements only)
- Using markers
- The Mixer
- Audio effects
- VST instruments and instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with track presets
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The Score Editor – Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- File handling
- Customizing
- Key commands
- Index
113
Using markers
• If you hold down [Alt]/[Option] while you drag the range,
the selection in the Project window is copied instead.
Marker key commands
You can check or change any key command assignments
for the marker commands in the Transport categories of
the Key Commands dialog. In the following section, the
available key commands for markers are listed.
Key commands in the Transport Category:
Ö Where no default key command is specified, you need
to define your own stroke sequence in the Key Com
-
mands dialog, see “Key commands” on page 343.
Exporting and importing markers
In Cubase, markers and marker tracks can be imported
and exported in different ways. You have the following
possibilities:
• You can import/export markers contained in MIDI files.
Importing markers via MIDI import
You can import position markers by importing MIDI files
containing markers. This is useful if you want to use your
marker tracks in other projects or if you want to share them
with other Cubase users. Any markers you have added are
included in the MIDI file as standard MIDI file marker events.
Make sure that the “Import Markers” option is activated in
the Preferences dialog (MIDI–MIDI File page).
The following settings are imported:
• The start position of position markers and cycle markers
For a description of how to import MIDI files, see “Import-
ing MIDI files” on page 333.
Exporting markers via MIDI
You can export your markers as part of a MIDI file. If you
activate “Export Markers” in the Export Options dialog, any
markers are included in the MIDI file.
The following settings are exported:
• The start position of position markers and cycle markers
Ö To be able to export markers via MIDI export, your proj-
ect must contain a marker track.
For a description of how to export MIDI files, see “Export-
ing MIDI files” on page 332.
Operation Description Default key
command
Insert Cycle
Marker
Creates a new cycle marker between
the left and the right locator.
-
Insert Marker Creates a new marker at the current
project cursor position.
[Insert]
(Windows
only)
Locate Next
Marker
Moves the project cursor to the right to
the next marker position (if any).
[Shift]-[N]
Locate Previ-
ous Marker
Moves the project cursor to the left to
the previous marker position (if any).
[Shift]-[B]
Play until next
marker
Plays back your project from the current
project cursor position to the next
marker position.
-
Recall Cycle
Marker 1-9
Moves the left and right locators to
encompass the specified cycle marker
(1 to 9).
[Shift]-
Num[1] to
Num[9]
Set Marker
1-9
Moves the specified marker (1 to 9) to
the current project cursor position.
[Ctrl]-[1] to [9]
To Cycle
Marker 1-9
Moves the project cursor to the start
position of the specified cycle marker
(1
to 9).
-
To Marker 1-9 Moves the project cursor to the speci-
fied marker (ID 1 to 9).
[Shift]-
[1] to [9]