5.0

Table Of Contents
54
Recording
Recording
Recording is done using any of the general recording meth-
ods (see “Basic recording methods” on page 49). When
you finish recording, an audio file is created in the Audio
folder within the project folder. In the Pool, an audio clip is
created for the audio file, and an audio event that plays the
whole clip appears on the recording track. Finally, a wave-
form image is calculated for the audio event. If the recording
was very long, this may take a while.
Ö If the option “Create Audio Images During Record” is
activated in the Preferences (Record–Audio page), the
waveform image will be calculated and displayed during
the actual recording process.
This realtime calculation uses some processing power – if your proces-
sor is slow or you are working on a CPU-intensive project, you should
consider turning this option off.
Undoing recording
If you decide that you do not like what you just recorded,
you can delete it by selecting Undo from the Edit menu.
The following will happen:
The event(s) you just created will be removed from the Project
window.
The audio clip(s) in the Pool will be moved to the Trash folder.
The recorded audio file(s) will not be removed from the hard
disk.
However, since their corresponding clips are moved to
the Trash folder, you can delete the files by opening the
Pool and selecting “Empty Trash” from the Media menu,
see “Deleting from the hard disk” on page 147.
Recording overlapping events
The basic rule for audio tracks is that each track can play
back a single audio event at a time. This means that if two
or more events are overlapping, only one of them will be
heard at any given time.
What happens when you record overlapping events
(record in an area where there are already events on the
track) depends on the Linear Record Mode setting on the
Transport panel:
In “Normal” or “Merge” mode, recording where some-
thing has already been recorded creates a new audio
event that overlaps the previous one(s).
When you record audio, there is no difference between “Normal” and
“Merge” mode – the difference only applies to MIDI recording (see
“About overlap and the Record Mode setting” on page 56).
In “Replace” mode, existing events (or portions of events)
that are overlapped by the new recording will be removed.
This means that if you record a section in the middle of a longer existing
recording, the original event will be cut into two events with a gap for the
new event.
Which event will be heard?
If two or more events are overlapping, you will only hear the
events (or portions of events) that are actually visible. Over-
lapped (hidden) events or sections are not played back.
The functions “Move to Front” and “Move to Back” on
the Edit menu (Move submenu, see “Moving events” on
page 30) are useful for managing overlapping events, as is
the “To Front” function (see below).
Recording audio in cycle mode
If you are recording audio in cycle mode, the last complete
“take” (the last completely recorded lap) is kept as an au-
dio event.