5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
50
Recording
Activating recording in Sync mode
If you are synchronizing the Cubase AI transport to external
equipment (Sync is activated on the Transport panel) and
you activate recording, the program will go into “record
ready” mode (the record button on the Transport panel will
light up). In this case, recording will start when a valid time-
code signal is received (or when you click the Play button).
See the chapter “Synchronization” on page 232 for more
information.
Automatically activating recording
Cubase AI can automatically switch from playback to re-
cording at a given position. This is known as “automatic
punch in”. A typical use for this would be if you need to re-
place a section of a recording, and want to listen to what is
already recorded, up to the recording start position.
1. Set the left locator to the position where you want re-
cording to start.
2. Activate the Punch In button on the Transport panel.
Punch In activated
3. Activate playback from some position before the left
locator.
When the project cursor reaches the left locator, recording is automati-
cally activated.
Stopping recording
Again, this can be done automatically or manually:
• If you click the Stop button on the Transport panel (or
use the corresponding key command, by default [0] on the
numeric keypad), recording is deactivated and Cubase AI
goes into Stop mode.
• If you click the Record button (or use the key command
for recording, by default [*]), recording is deactivated but
playback continues.
This is known as “manual punch out”.
• If the Punch Out button is activated on the Transport
panel, recording will be deactivated when the project cur-
sor reaches the right locator.
This is known as “automatic punch out”. By combining this with automatic
punch in, you can set up a specific section to record – again very useful if
you want to replace a certain part of a recording (see also “Stop after Au-
tomatic Punch Out” on page 59).
Punch In and Out activated
Cycle recording
Cubase AI can record and play back in a cycle – a loop.
You specify where the cycle starts and ends by setting the
left and right locators. When the cycle is active, the se-
lected section is seamlessly repeated until you hit Stop or
deactivate cycle mode.
• To activate cycle mode, click the cycle button on the
Transport panel.
Cycle activated
• To record in cycle mode, you can start recording from
the left locator, from before the locators or from within the
cycle, in Stop mode or during playback.
As soon as the project cursor reaches the right locator, it will jump back
to the left locator and continue recording a new lap.
• The results of cycle recording depend on the selected
cycle record mode and are different for audio (see “Re-
cording audio in cycle mode” on page 54) and MIDI (see
“Recording MIDI in cycle mode” on page 57).