5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
38
The Project window
• Using cut, copy and paste.
• Deleting a folder part. This will delete its contained events and
parts.
• Splitting a folder part with the Scissors tool.
• Gluing folder parts together with the Glue tube tool. This will
only work if the adjacent folder parts contain events or parts
on the same track.
• Resizing a folder part resizes the contained events and parts
according to the selected resizing method, see “Resizing
events” on page 32.
• Muting a folder part. This will mute its contained events and
parts.
Tracks inside a folder can be edited as one entity by per-
forming the editing directly on the folder part containing
the tracks. You can also edit individual tracks within the
folder by showing the contained tracks, selecting parts
and opening editors as usual.
Double-clicking a folder part opens the editors for the cor-
responding track classes present in the folder. The follow-
ing applies:
• All MIDI parts located on the tracks within the folder are
displayed as if they were on the same track, just like when
opening the Key Editor with several MIDI parts selected.
To be able to easily discern the different tracks in the editor, give each
track a different color in the Project window and use the “Part Colors”
option in the editor (see “Coloring notes and events” on page 188).
• If the folder contains tracks with audio events and/or au-
dio parts, the Sample and/or Audio Part Editors are opened
with each audio event and audio part in a separate window.
Markers
Markers are used to locate certain positions quickly. If you
often find yourself jumping to a specific position within a
project, you should insert a marker at this position. There
are two types of markers:
• Cycle markers allow you to store the start and end posi-
tions of a range.
On the Marker track they are shown as two markers bridged by a hori-
zontal line. They are ideal for setting sections of a song, for example “In-
tro”, “Verse”, and “Chorus”, this enables you to quickly navigate to the
song sections, and also to optionally repeat the section (by activating
Cycle on the Transport panel). Cycle markers can freely overlap.
• Standard markers store a specific position.
Ö The left and right locators are handled separately –
see “The left and right locators” on page 45.
Editing markers in the Marker window
The Marker window lists the markers in the order in which
they occur in the project. To open the Marker window, se-
lect “Markers” from the Project menu, click the “Show”
button in the Marker section on the Transport panel or use
the key command (by default [Ctrl]/[Command]-[M]).
The Marker window is divided into six columns:
Click on a column heading to sort the marker list by that
column. The Marker columns can also be reordered by
dragging and dropping the column headers.
Column Description
Locate (left-
most column)
If you click in this column the project cursor will be moved
to the corresponding marker position. A blue arrow indi-
cates the marker at the project cursor position (or the
closest marker before the project cursor).
ID In this column you can edit marker ID numbers. Each time
you add a marker, it is automatically and sequentially as-
signed an ID number, starting from ID 1. IDs for cycle
markers are shown in brackets and start from [1]. The
nine first markers (1 to 9) can be recalled by using key
commands (by default [Shift]-[1] to [9] on the typewriter
part of the keyboard).
Position In this column you can view and edit the markers’ time
positions (or start positions for cycle markers).
End In this column you can view and edit the end positions of
cycle markers.
Length In this column you can view and edit the length of cycle
markers.
Description Here you can enter names or descriptions for markers.