5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
31
The Project window
Note:
• When you duplicate audio events, the copies are al-
ways shared. This means that shared copies of audio
events always refer to the same audio clip (see “Audio
processing” on page 118).
• You can convert a shared copy to a real copy by select-
ing “Convert to Real Copy” from the Edit menu. This cre-
ates a new version of the clip (that can be edited indepen-
dently) and adds this to the Pool. Note that no new files are
created by this operation – for that you need to use the
“Bounce Selection” function from the Audio menu.
• Selecting “Duplicate” from the Edit menu creates a
copy of the selected event and places it directly after the
original.
If several events are selected, all of these are copied “as one unit”, main-
taining the relative distance between the events.
• Selecting “Repeat…” from the Edit menu opens a dia-
log, allowing you to create a number of copies (regular or
shared) of the selected event(s).
This works just like the Duplicate function, but you can specify the num-
ber of copies.
• You can also perform the Repeat function by dragging:
Select the event(s) to repeat, press [Alt]/[Option], click the
handle in the lower right corner of the last selected event
and drag to the right.
The longer to the right you drag, the more copies are created (as shown
by the tooltip).
• Selecting “Fill Loop” from the Edit menu creates a num-
ber of copies starting at the left locator and ending at the
right locator.
The last copy is automatically shortened to end at the right locator position.
Using Cut, Copy and Paste
You can cut or copy selected events, and paste them in
again, using the functions on the Edit menu.
• When you paste an audio event, it is inserted on the se-
lected track, positioned so that its snap point is aligned
with the cursor position.
If the selected track is of the wrong type, the event will be inserted on its
original track. See “The Snap function” on page 40 for information about
the snap point.
• If you use the “Paste at Origin” function, the event is
pasted at its original position (the position from which you
cut or copied it).
Renaming events
By default, audio events show the name of their clip, but
you can enter a separate descriptive name for separate
events if you like. This is done by selecting the event and
typing in a new name in the “Description” field in the info
line.
• You can also give all events on a track the same name
as the track by changing the track name, holding down a
modifier key and pressing [Return].
See “Handling tracks” on page 26.
Splitting events
You can split events in the Project window in the following
ways:
• Click with the Scissors tool on the event you want to
split.
If Snap is activated, this determines the exact split position (see “The
Snap function” on page 40). You can also split events by pressing [Alt]/
[Option] and clicking with the Arrow tool.
• Select “Split at Cursor” from the Edit menu.
This splits the selected events at the position of the project cursor. If no
events are selected, all events (on all tracks) that are intersected by the
project cursor will be split.
• Select “Split Loop” from the Edit menu.
This splits events on all tracks at the left and right locator positions.