5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
27
The Project window
Disabling audio tracks
Audio tracks can be disabled by selecting “Disable Track”
from the Track list context menu. Disabling a track is simi-
lar to muting it (see “Muting events” on page 33), since a
disabled track will not be played back. However, disabling
a track not only “zeroes” the output volume from the track,
but actually shuts down all disk activity for it. See “About
track disable/enable” on page 45 for more information.
Adding events to a track
There are a number of ways to add events to a track:
• By recording (see “Basic recording methods” on page
49).
• By dragging files and dropping them on the track at the
desired position.
You can create events by dragging and dropping from the
following locations:
•The desktop
•The Pool
• The “Find media” dialog
• The Project window of another open project
• The Audio Part Editor of any open project
• The Sample Editor – press [Ctrl]/[Command] and drag to cre-
ate an event of the current selection.
While you drag the clip in the Project window, its position will be indi-
cated by a marker line and a numerical position box (see also “Using
drag and drop” on page 147).
• By selecting “Audio File…” or “Video File…” from the
Import submenu on the File menu.
This opens a file dialog, allowing you to locate the file you wish to import.
When you import a file this way, a clip is created for the file and an event
that plays the whole clip is inserted on the selected track, at the position
of the project cursor.
You can also import MIDI files by using the Import submenu, but this
works in a slightly different way (see “Exporting and importing standard
MIDI files” on page 259).
• By using Copy and Paste on the Edit menu.
This allows you to copy all kinds of events between projects. You can
also copy events within the project, e.g. from the Sample Editor.
• By drawing.
Some types of events (markers and automation events) can be drawn di-
rectly into the Project window. For audio and MIDI tracks, you can draw
parts (see “Creating parts” on page 28).
Audio file import options
When you are importing audio files there are a number of
options concerning how the files should be treated by Cu-
base AI:
• You can choose to copy the file into the audio folder of the
project and have the project make reference to the copied file
rather than the original file. This helps you keep your project
“self-contained”.
• Furthermore, you may want all files in the project to have the
same sample rate and sample size (resolution).
The Preferences dialog (Editing–Audio page) contains a
setting that lets you decide which options to use. Select
one of the following options on the “On Import Audio
Files” pop-up menu:
• Open Options Dialog
An Options dialog appears when you import, allowing you to select
whether you want to copy the files to the Audio folder and/or convert them
to the project settings. Please note the following:
– When importing a single file of a format other than the project settings,
you can specify which properties (sample rate and/or resolution) should be
changed.
– When importing multiple files at the same time, you can select to convert
the imported files automatically if necessary, i.e. if the sample rate is differ-
ent than the project’s or the resolution is lower than the project setting.
• Use Settings
No Options dialog will appear when you import. Instead, you can choose
to make any of the options below the pop-up the standard action(s). Ac-
tivate any number of the following options to have them performed auto-
matically each time you import audio files:
Option Description
Copy Files to
Working
Directory
If files are not already in the project’s audio folder they are
copied there before being imported.
Convert and
Copy to
Project If
Needed
If files are not already in the project’s audio folder they are
copied there before being imported. Furthermore, if the
files have a different sample rate or a lower resolution than
the project settings, they are automatically converted.