5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
255
File handling
Open Other
The “Open Other” button allows you to open any project
file on your system. This is identical to using the Open
command from the File menu, see below.
Open
The “Open…” command on the File menu is used for
opening saved project files.
1. Select “Open…” from the File menu.
A file dialog opens, allowing you to select a project.
2. Click Open to open the selected project.
• Several projects can be open at the same time.
This is useful if you want to copy parts or entire sections from one project
to another.
3. If there is already an open project, you will be asked if
you want to activate the new project.
• Click No to open the project inactive.
This significantly reduces load times, especially for large projects.
• Click Activate to open and activate the new project.
The active project is indicated by the blue Activate Project button in the
upper left corner of the Project window. To activate a different project,
simply click its Activate Project button.
• You can also open project files by selecting an entry
from the “Recent Projects” submenu on the File menu.
This submenu lists the projects you have recently worked with, with the
most recent at the top of the list. This list can also be found in the Project
Assistant dialog, see “New Project” on page 254.
• You can also set Cubase AI to automatically open a
project when you launch the program (see “Startup Opti-
ons” on page 257).
About the “Missing Ports” dialog
If you open a Cubase AI project created on a different sys-
tem (other audio hardware), the program tries to find
matching audio inputs and outputs for the i/o busses (this is
one of the reasons why you should use descriptive, generic
names for your input and output ports – see “Preparations”
on page 10).
If the program cannot resolve all audio/MIDI inputs and
outputs used in the project, a Missing Ports dialog will
open. This allows you to manually re-route any ports spec-
ified in the project to ports available in your system.
Close
The Close command on the File menu closes the active
window. If a Project window is active, selecting this closes
the corresponding project.
• If the project contains unsaved changes, you are asked
whether you want to save it before closing.
If you select “Don’t Save” and have recorded or created new audio files
since saving, you will be asked if you want to delete or keep these.
Save and Save As
The commands Save and Save As allow you to save the
active project as a project file (file extension “.cpr”). The
Save command stores the project under its current name
and location, while Save As allows you to rename and/or
relocate the file. If a project has not been saved yet or if it
has not been changed since it was last saved, only Save
As is available.
A word about file extensions
Under Windows, file types are indicated by three letter file
name extensions (such as *.cpr for Cubase AI project files).
Under Mac OS X, it is not necessary to use file name ex-
tensions, since the file types are stored internally in the
files. However, if you want your Cubase AI projects to be
compatible with both platforms, you should make sure the
option “Use File Extension in File Dialog” is activated in
the Preferences (General page). When this is activated,
the proper file name extension is automatically added
when you save a file.
!
Generally, we recommend that you save project files
in their project folders, to keep the projects as
manageable as possible.