5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
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The MIDI editors
Staff Mode
This pop-up menu determines how the staff is shown:
• When set to “Single”, all notes in the part are shown in
the same staff.
• When set to “Split”, the part is split on the screen into a
bass and treble clef, as in a piano score.
You use the Split-Point value field to set the note where you want the
split to occur. Notes above and including the split note will appear on the
upper staff, and notes below the split note will appear on the lower staff.
Before and after setting a split at C3.
Display Quantize
Notes are not an absolute language, and you must give
the program a few hints on how the score should be dis-
played. This is done using the Display Quantize section of
the Staff Settings dialog.
Here is a description of the functions:
Key and Clef
The correct Key and Clef are set using the two scroll bars
in the Key/Clef section.
If you activate the “Auto Clef” checkbox, the program attempts to guess
the correct clef, judging from the pitch of the music.
• To set the clef and key for the lower staff, activate the
“Lower Staff” checkbox in the Key/Clef section.
!
These are only display values used for the graphics
in the Score Editor. They do not affect the actual
playback in any way.
Parameter Description
Notes Determines the smallest note value to be displayed and
the “smallest position” to be recognized and properly dis-
played. Set this to the smallest significant note position
used in your music.
For example, if you have notes on odd sixteenth note po-
sitions, you should set this value to 16.
The “T” values are for triplet note values.
This setting is partly overridden by Auto Quantize (see
below).
Rests This value is used as a “recommendation” – the program
will not display rests smaller than this value, except where
necessary. In effect, this setting also determines how the
length of notes should be displayed. Set this value ac-
cording to the smallest note value (length) you want to be
displayed for a single note, positioned on a beat.
Auto Quantize Generally, if your music contains mixed triplets and
straight notes, try activating this checkbox. Otherwise,
make sure it is deactivated.
Auto Quantize is used to make your score look as legible
as possible. Auto Quantize allows you to mix straight
notes with tuplets (triplets) in a part. But Auto Quantize
also uses the (display) Quantize value. If it can not find an
appropriate note value for a certain note or group of
notes, it will use the set Quantize value to display it.
If the part is imprecisely played and/or complex, Auto
Quantize may have a problem “figuring out” exactly what
you “mean”.
Dev. This option is only available if Auto Quantize is on. When
Dev. (Deviation) is activated, triplets/straight notes will be
detected even if they are not exactly “on the beat”. How-
ever, if you know your triplets/straight notes are perfectly
recorded (quantized or entered by hand), turn this off.
Adapt This option is only available if Auto Quantize is on. When
Adapt is activated, the program “guesses” that when one
triplet is found, there are probably more triplets surround-
ing it. Turn this on if not all of your triplets are detected.