5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
205
The MIDI editors
O-Note Conversion
This function on the MIDI menu goes through the selected
MIDI part(s) and sets the actual pitch of each note accord-
ing to its O-note setting. This is useful if you want to con-
vert a track to a “regular” MIDI track (with no drum map)
and still have the notes play back the correct drum sound.
A typical application is if you want to export your MIDI re-
cording as a standard MIDI file (see “Exporting and impor-
ting standard MIDI files” on page 259) – by first performing
an O-Note Conversion you make sure that your drum
tracks play back as they should when they are exported.
Using drum name lists
Even if no drum map is selected for the edited MIDI track,
you can still use the Drum Editor if needed. As previously
mentioned, the drum sound list will then only have four col-
umns: Audition, Pitch, Instrument (drum sound name) and
Quantize. There will be no I-note and O-note functionality.
In this mode, the names shown in the Instrument column
depend on the selection on the Names pop-up menu, just
below the Map pop-up in the Drum Editor.
The options on this pop-up menu are the currently loaded
drum maps plus a “GM Default” item which is always avail-
able. This means you can use the drum sound names in any
loaded drum map without using I-notes and O-notes, if you
want to.