5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
204
The MIDI editors
It can also be useful to select different channels and/or out-
puts for different sounds. This allows you to construct drum
kits with sounds from several different MIDI devices, etc.
Managing drum maps
Selecting a drum map for a track
To select a drum map for a MIDI track, use the Map pop-
up menu in the Inspector or in the Drum Editor.
Selecting “No Drum Map” turns off the drum map func-
tionality in the Drum Editor. Even if you do not use a drum
map, you can still separate sounds by name using a name
list (see “Using drum name lists” on page 205).
The Drum Map Setup dialog
To set up and manage your drum maps, select Drum Map
Setup from the Map pop-up menu or the MIDI menu. This
opens the following dialog:
The Drum Map Setup dialog
This is where you load, create, modify and save drum
maps. The list to the left shows the currently loaded drum
maps; selecting a drum map in the list displays its sounds
and settings to the right.
Ö The settings for the drum sounds are exactly the same
as in the Drum Editor (see “Drum map settings” on page
202).
As in the Drum Editor, you can click the leftmost column to audition a
drum sound. Note: if you audition a sound in the Drum Map Setup dialog,
and the sound is set to MIDI output “Default”, the output selected on the
Output pop-up menu in the lower left corner will be used. When audi-
tioning a Default output sound in the Drum Editor, the MIDI output se-
lected for the track will be used, as described in section “The channel
and output settings” on page 203.
Open the Functions pop-up menu in the top left corner to
open a list of available functionalities:
Ö Drum maps are saved with the project files. If you have
created or modified a drum map, you should use the Save
function to store it as a separate XML file, available for
loading into other projects.
If you always want to have the same drum map(s) included in your projects,
you may want to load these into the template – see “Save as Template” on
page 256.
!
Initially, the Map pop-up menu will only contain one
map: “GM Map”. However, you will find a number of
drum maps included on the program DVD – how to
load these is described below.
Button Description
New Map Click this to add a new drum map to the project. The
drum sounds will be named “Sound 1, Sound 2” and so
on, and have all parameters set to default values. The
map will be named “Empty Map”, but you can rename it
by clicking and typing in the list.
New Copy Adds a copy of the currently selected drum map. This is
probably the quickest way to create a new drum map: se-
lect the map that is similar to what you want, create a
copy, change the desired drum sound settings and re-
name the map in the list.
Remove Removes the selected drum map from the project.
Load Opens a file dialog, allowing you to load drum maps from
disk. On the Cubase AI DVD you will find a number of
drum maps for different MIDI instruments – use this func-
tion to load the desired maps into your project.
Save Opens a file dialog for saving the drum map selected in
the list. If you have created or modified a drum map, you
should use this function to save it as a file on disk – this
allows you to load it into other projects. Drum map files
have the extension “.drm”.
Init Display
Notes
Allows you to reset the Display Notes entry to the original
setting, i.e. the Pitch entry.
Close Closes the dialog.