5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
201
The MIDI editors
Setting velocity values
The notes you enter will get the insert velocity value set in
the insert velocity field on the toolbar – to speed up things
you may want to assign key commands to the insert velo-
city options, see “Setting velocity values” on page 189.
Selecting notes
Selecting notes is done by any of the following methods:
• Use the Arrow tool.
The standard selection techniques apply.
• Use the Select submenu on the context menu (see
“Selecting notes” on page 189).
• Use the left and right arrow keys on the computer key-
board to step from one note to the next or previous note.
If you press [Shift] and use the arrow keys, the current selection will be
kept, allowing you to select several notes.
• You can also press [Shift] and double-click on a note to
select all the following notes for the same drum sound.
• If the option “Auto Select Events under Cursor” is acti-
vated in the Preferences (Editing page), all notes currently
“touched” by the project cursor are automatically selected.
Moving, duplicating or repeating notes
To move or copy notes in the editor (to other positions or
other drum sounds), you use the same methods as in the
Key Editor: click and drag, use the arrow keys or Edit
menu functions, etc. – see “Moving and transposing no-
tes” on page 190. To help you identify the right notes, the
drum sound names as defined in the drum map are dis-
played in the Pitch field on the Drum Editor info line and,
when dragging notes in the event display, in the text fields
displayed next to the mouse pointer.
There is one other thing to note:
When you move or copy several selected notes by drag-
ging them and Snap is activated but Use Global Quantize
is deactivated, the notes will snap to positions according
to the quantize values for the drum sounds. If the moved/
copied notes have different quantize values, the largest
value will determine snapping. For example, if you are
moving two notes, with the quantize values 1/16 and 1/4
respectively, the notes will snap to quarter notes (1/4).
Ö You can also adjust the position of notes by quantizing
(see “The Quantizing functions” on page 172).
Again, which quantize value is used depends on whether Global Quan-
tize is used.
Muting notes and drum sounds
You can mute individual notes by clicking or enclosing
them with the Mute tool or by using the Mute function on
the Edit menu (see “Muting notes” on page 191).
Furthermore, if a drum map is selected (see “Selecting a
drum map for a track” on page 204), the drum sound list will
have a Mute column. Click in the Mute column for a drum
sound to mute that sound. Clicking the Drum Solo button
will mute all drum sounds other than the selected one.
Muted drum sounds
Deleting notes
To delete notes, click on them with the Drumstick or Erase
tool, or select them and press [Backspace].
Other editing methods
As in the Key Editor, you can edit notes on the info line or
via MIDI, and enter notes using step input, see “Editing on
the info line” on page 192.
!
Please note that the mute state for drum sounds is
part of the drum map, so any other tracks using the
same map will also be affected.