5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
151
The Pool
If you have activated the Audition Loop button before you
audition, the following will happen:
• When you click the Audition button to audition a clip,
the clip is repeated indefinitely until you stop playback by
clicking the Audition or Audition Loop button again.
• When you click in the waveform image to audition, the
section from the point you clicked to the end of the clip is
repeated indefinitely until you stop playback.
Opening clips in the Sample Editor
The Sample Editor allows you to perform detailed editing
on the clip (see “The Sample Editor” on page 124). You
can open clips in the Sample Editor directly from the Pool
in the following way:
• If you double-click a clip waveform icon or a clip name
in the Media column, the clip opens in the Sample Editor.
One practical use for this is to set a snap point for a clip
(see “Adjusting the snap point” on page 129). When you
later insert the clip from the Pool into the project, you can
have it be properly aligned according to the set snap point.
About the Import Medium dialog
The Import Medium dialog lets you import files directly into
the Pool. It is opened from the Media or context menu or
using the Import button in the Pool window.
This is a standard file dialog, where you can navigate to
other folders, audition files, etc. The following audio file
formats can be imported:
• Wave (Normal or Broadcast, see “Broadcast Wave files” on
page 230)
• AIFF and AIFC (Compressed AIFF)
•REX or REX 2 (see “Importing ReCycle files” on page 258)
• SD2 (Sound Designer II)
• MPEG Layer 3 (mp3 files – see “Importing compressed audio
files” on page 258)
• Windows Media Audio (Windows – see “Importing com-
pressed audio files” on page 258)
They may have the following characteristics:
•Stereo or mono
• Any sample rate (although files with another sample rate than
the one used in the project will play back at the wrong speed
and pitch – see below).
• 8, 16, 24 bit or 32 bit float resolution
The following videos formats can also be imported:
• AVI (Audio Video Interleaved)
• MOV and QT (QuickTime)
•DV (Mac OS X only)
• MPEG 1 and 2 video files
Ö It is also possible to use the commands on the Import
submenu on the File menu to import audio or video files
into the Pool.
When you select a file in the Import Medium dialog and
click Open, the Import Options dialog opens.
!
For video files to be played back correctly, the right
codecs have to be installed.