5.0
Table Of Contents
- Table of Contents
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The mixer
- Audio effects
- VST Instruments and Instrument tracks
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- Working with Track Presets
- Remote controlling Cubase AI
- MIDI realtime parameters
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- The Score Editor - Overview
- Score Editor operations
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- File handling
- Customizing
- Key commands
- Index
141
The Audio Part Editor
Operations
• Note that if a part is a shared copy (i.e. you have previ-
ously copied the part by [Alt]/[Option]-[Shift] and drag-
ging), any editing you perform will affect all shared copies
of this part.
To indicate that it is a shared copy, its name is displayed in italics and a
symbol is displayed in the lower right corner of the part in the Project
window.
Auditioning
There are three ways to listen to the events in the Audio
Part Editor:
By using the Speaker tool
If you click somewhere in the editor’s event display with the
Speaker tool and keep the mouse button pressed, the part
will be played back from the position where you clicked.
Playback will continue until you release the mouse button.
By using the Audition icon
The Audition and Audition Loop icons.
Clicking the Audition icon on the toolbar plays back the
edited audio, according to the following rules:
• If you have selected events in the part, only the section bet-
ween the first and last selected event will be played back.
• If you have made a range selection, only this section will be
played back.
• If there is no selection, the whole part will be played back. If
the project cursor is within the part, playback starts from the
current cursor position. If the cursor is outside the part, play-
back starts from the beginning of the part.
• If the Audition Loop icon is activated, playback will continue
until you deactivate the Audition icon. Otherwise, the section
will be played back once.
• When auditioning with the Speaker tool or Audition
icon, audio will be routed directly to the Main Mix (the de-
fault output bus).
By using regular playback
You can of course use the regular playback controls while
in the Audio Part Editor. Furthermore, if you activate the
Solo Editor button on the toolbar, only the events in the
edited part will be played back.
Scrubbing
In the Audio Part Editor, the Scrub tool has a separate icon
on the toolbar. Apart from that, scrubbing works exactly as
in the Project window (see “Scrubbing” on page 28).
Handling several parts
When you open the Audio Part Editor with several parts se-
lected – all on the same track or on different tracks – they
might not all “fit” in the editor window, which can make it
hard to get an overview of the different parts when editing.
Therefore, the toolbar features a few functions to make
working with multiple parts easier and more comprehen-
sive:
• The Part List menu lists all parts that were selected
when you opened the editor, and lets you select which
part should be active for editing.
When you select a part from the list, it is automatically made active and
centered in the display.
Ö Note that it is also possible to activate a part by click-
ing on it with the Arrow tool.
• The button “Edit Active Part Only” lets you restrict edit-
ing operations to the active part only.
If you for example select “All” from the Select submenu on the Edit menu
with this option activated, all events in the active part will be selected but
not the events in other parts.
“Edit Active Part Only” activated on the toolbar.
• You can zoom in on an active part so that it fills the
screen by selecting “Zoom to Event” from the Zoom sub-
menu on the Edit menu.
!
Zooming, selecting and editing in the Audio Part Ed-
itor are done just as in the Project window (see
“Operations” on page 21).