5.0

Table Of Contents
136
The Sample Editor
4. Audition the slices by pointing and clicking in any slice
area.
The pointer changes to a speaker icon and the corresponding slice will be
played back from the beginning to the end.
If you hear a single sound split into two slice you can
disable an individual slice by pressing [Alt]/[Option] (the
pointer turns into a cross) and clicking on the correspond-
ing hitpoint handle.
The hitpoint handle gets smaller and its line disappears to indicate that it
is disabled. To reactivate a disabled hitpoint, [Alt]/[Option]-click on the
hitpoint handle again.
If you hear “double hits” (e.g. a snare hit being followed
by a hi-hat hit within the same slice) you can add further hit-
points manually, or you can move the Sensitivity slider to the
right until the hitpoint appears, lock this hitpoint by pointing
on the handle until it becomes green and click on it.
Locked hitpoints are displayed in a darker color. After locking the hitpoint
you can drag the sensitivity slider to the original setting and the locked
hitpoint will remain shown. You can unlock a locked hitpoint by clicking
on its handle.
If you want to delete a hitpoint, simply drag it out of the
Sample Editor window.
Hitpoints that you have created manually can also be deleted by clicking
their handle.
Match-quantizing audio
Hitpoints can have individual Q-points. These are mainly
used for audio quantizing. Their function is to define the
point to which the quantizing will apply. Sometimes a slice
might have a slow attack, and a peak further into the slice
which you wish to use as the Q-point. When you apply
quantize, the Q-point will define where the warp tab will be
added. This also defines the point which will be stretched
to a grid position when quantizing.
To activate Q-points, open the Preferences (Editing–
Audio page) and activate the option “Hitpoints have
Q-Points”.
Next time you use the Calculate Hitpoints function, the hitpoints will have
Q-points.
To offset the position of a Q-point in relation to the hit-
point, simply click on the “Q” icon and drag it to the right
to the desired position.
Other hitpoint functions
On the Hitpoints tab of the Sample Editor Inspector and
on the various submenus of the Audio menu, you will also
find the following functions:
Create Markers
If an audio event contains calculated hitpoints, you can
click on the Create Markers button in the Hitpoints tab to
add a marker for each hitpoint (see “Marker tracks” on
page 19). This can be useful to snap to hitpoints, e.g. for
locating hitpoints.
Create Events
When you wish to create separate events according to the
hitpoints for a file, you can click on the Create Events but-
ton in the Hitpoints tab. This means that you do not have to
make the same considerations as when slicing for tempo
changes. You can use any method you like to set hitpoints.
The slices created will appear in the Project window as
separate events.
Close Gaps
This function from the Advanced submenu on the Audio
menu is useful if you sliced a loop for tempo changes.
Lowering the tempo below the loop’s original tempo will
create gaps between the slices. The lower the tempo is in
relation to the original tempo, the wider the gaps will be.
Close Gaps can be used to remedy this.
Proceed as follows:
1. Set the desired tempo.
2. Select the part containing the slices in the Project win-
dow.
!
Sounds with a slow attack have their rhythmic center
at some point before the peak.