5.0

Table Of Contents
132
The Sample Editor
Options and settings
Show Audio Event
When the Show Audio Event button is activated on the
toolbar (or the option “Audio Event” is activated on the
Elements submenu of the context menu), the section cor-
responding to the edited event is highlighted in the wave-
form and thumbnail displays. The sections of the audio
clip not belonging to the event are shown with a dark gray
background.
In this mode, you can adjust the start and end of the
event in the clip by dragging the event handles in the
waveform display.
When you move the pointer over the event handles (no matter what tool
may be selected), it takes on the shape of an arrow, to indicate that you
can click and drag.
Snap
Snap activated.
The Snap function helps you to find exact positions when
editing in the Sample Editor. It does this by restricting hor-
izontal movement and positioning to certain grid positions.
You turn Snap on or off by clicking the Snap button in the
Sample Editor toolbar.
Ö The Sample Editor Snap function is independent of
the Snap setting in the Project window toolbar or other
editors. It has no effect outside the Sample Editor.
Snap to Zero Crossing
Snap to Zero Crossing activated.
This setting is linked to the Snap to Zero Crossing setting
in the Project window, see the section “Snap to Zero
Crossing” on page 41.
Ö If hitpoints have been calculated, these will also be
taken into account when snapping to zero crossings.
Autoscroll
Autoscroll and Suspend Autoscroll when Editing activated.
When this option is activated on the Sample Editor tool-
bar, the waveform display will scroll during playback,
keeping the project cursor visible in the editor.
This setting is independent of the Autoscroll setting in the
Project window toolbar or other editors. For more infor-
mation on this function, see the section “Autoscroll” on
page 41.
AudioWarp: Tempo matching audio
In Cubase AI you can use the Musical mode to tempo-
match audio loops to the project tempo. It allows you to
lock audio clips to the project tempo by using realtime
time stretching. This is very useful if you want to use loops
in your project and do not want to worry too much about
timing.
When Musical mode is activated, audio events will adapt
to any tempo changes in Cubase AI, just like MIDI events.
However, using this function should not be confused with
quantizing: the timing, i.e. the rhythmic feeling will be
maintained.
It is also possible to activate/deactivate Musical mode from
within the Pool by clicking the corresponding checkbox in
the Musical Mode column.
!
This is only available if you opened the Sample Editor
by double-clicking an audio event in the Project win-
dow or the Audio Part Editor and not, if you opened
the audio event from within the Pool.